Abstract
This paper first describes two independently conducted research strands on affective human-computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld [8, 2]; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics [15]. Then, the integration of both systems is suggested for the purpose of realizing a highly believable agent with empathic qualities.
Original language | English |
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Title of host publication | Proceedings of the 2005 International Conference on Active Media Technology, AMT 2005 |
Pages | 541-545 |
Number of pages | 5 |
Volume | 2005 |
DOIs | |
Publication status | Published - 2005 |
Externally published | Yes |
Event | 2005 International Conference on Active Media Technology, AMT 2005 - Kagawa Duration: 2005 May 19 → 2005 May 21 |
Other
Other | 2005 International Conference on Active Media Technology, AMT 2005 |
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City | Kagawa |
Period | 05/5/19 → 05/5/21 |
Keywords
- Affect
- Bio-signals
- Embodied Conversational Agents
- Emotion Recognition
- Emotion Simulation
- Empathy
ASJC Scopus subject areas
- Engineering(all)