Empathy for Max (preliminary project report)

Christian Backer, Mitsuru Ishizuka, Helmut Prendinger, Ipke Wachsmuth

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

This paper first describes two independently conducted research strands on affective human-computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld [8, 2]; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics [15]. Then, the integration of both systems is suggested for the purpose of realizing a highly believable agent with empathic qualities.

Original languageEnglish
Title of host publicationProceedings of the 2005 International Conference on Active Media Technology, AMT 2005
Pages541-545
Number of pages5
Volume2005
DOIs
Publication statusPublished - 2005
Externally publishedYes
Event2005 International Conference on Active Media Technology, AMT 2005 - Kagawa
Duration: 2005 May 192005 May 21

Other

Other2005 International Conference on Active Media Technology, AMT 2005
CityKagawa
Period05/5/1905/5/21

Keywords

  • Affect
  • Bio-signals
  • Embodied Conversational Agents
  • Emotion Recognition
  • Emotion Simulation
  • Empathy

ASJC Scopus subject areas

  • Engineering(all)

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