Enhancing traditional games with augmented reality technologies

Hiroyuki Sakuma, Tetsuo Yamabe, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Digital technologies are useful to enhance existing traditional games to increase their pleasure. In many games, digital technologies can add special effects to excite a player emotionally. However, the technologies are also useful to help a player to learn complex rules in the games. Especially, traditional games like a poker are not easy to learn for beginners so many recent young people lose interests to play the games. In this paper, we present AR-Hold'em that is an enhanced Texas Hold'em poker game with augmented reality technologies. We also present some user studies showing the effectiveness of our approach.

    Original languageEnglish
    Title of host publicationProceedings - IEEE 9th International Conference on Ubiquitous Intelligence and Computing and IEEE 9th International Conference on Autonomic and Trusted Computing, UIC-ATC 2012
    Pages822-825
    Number of pages4
    DOIs
    Publication statusPublished - 2012
    Event9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012 - Fukuoka
    Duration: 2012 Sep 42012 Sep 7

    Other

    Other9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012
    CityFukuoka
    Period12/9/412/9/7

    Fingerprint

    Augmented reality
    Special effects

    Keywords

    • Augmented Reality
    • Card Games

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Science Applications

    Cite this

    Sakuma, H., Yamabe, T., & Nakajima, T. (2012). Enhancing traditional games with augmented reality technologies. In Proceedings - IEEE 9th International Conference on Ubiquitous Intelligence and Computing and IEEE 9th International Conference on Autonomic and Trusted Computing, UIC-ATC 2012 (pp. 822-825). [6332090] https://doi.org/10.1109/UIC-ATC.2012.95

    Enhancing traditional games with augmented reality technologies. / Sakuma, Hiroyuki; Yamabe, Tetsuo; Nakajima, Tatsuo.

    Proceedings - IEEE 9th International Conference on Ubiquitous Intelligence and Computing and IEEE 9th International Conference on Autonomic and Trusted Computing, UIC-ATC 2012. 2012. p. 822-825 6332090.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sakuma, H, Yamabe, T & Nakajima, T 2012, Enhancing traditional games with augmented reality technologies. in Proceedings - IEEE 9th International Conference on Ubiquitous Intelligence and Computing and IEEE 9th International Conference on Autonomic and Trusted Computing, UIC-ATC 2012., 6332090, pp. 822-825, 9th IEEE International Conference on Ubiquitous Intelligence and Computing, UIC 2012 and 9th IEEE International Conference on Autonomic and Trusted Computing, ATC 2012, Fukuoka, 12/9/4. https://doi.org/10.1109/UIC-ATC.2012.95
    Sakuma H, Yamabe T, Nakajima T. Enhancing traditional games with augmented reality technologies. In Proceedings - IEEE 9th International Conference on Ubiquitous Intelligence and Computing and IEEE 9th International Conference on Autonomic and Trusted Computing, UIC-ATC 2012. 2012. p. 822-825. 6332090 https://doi.org/10.1109/UIC-ATC.2012.95
    Sakuma, Hiroyuki ; Yamabe, Tetsuo ; Nakajima, Tatsuo. / Enhancing traditional games with augmented reality technologies. Proceedings - IEEE 9th International Conference on Ubiquitous Intelligence and Computing and IEEE 9th International Conference on Autonomic and Trusted Computing, UIC-ATC 2012. 2012. pp. 822-825
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