Abstract
In this study, the authors evaluated the psychophysiological effects of video games on users. Although video games affect users in various ways, this study focused on the short-term and direct effects. In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes. While each subject played a game, the authors measured the potential skin reaction during game play and profiled the subject's mood states and stress markers before and after he or she played. The authors examined the differences between the various games, the players' skills, and the information to play the game.
Original language | English |
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Pages | 91-95 |
Number of pages | 5 |
Publication status | Published - 2007 Dec 1 |
Event | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan Duration: 2007 Sept 24 → 2007 Sept 28 |
Conference
Conference | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
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Country/Territory | Japan |
City | Tokyo |
Period | 07/9/24 → 07/9/28 |
Keywords
- Ergonomics
- Human factors
- Psychophysiological effect
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software