Ergonomic guidance for virtual reality content creation

Takashi Kawai, Jukka Häkkinen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)


    Virtual reality (VR) content aims to elicit a “sense of presence”, defined as quality of immersive experience. In this paper, the authors suggest six pieces of guidance to follow to create and improve this sense of presence in VR from an ergonomic viewpoint. – Analysis of VR content – Parametric framework for VR – Evaluation of VR content – Usage environment for VR – Individual differences in VR discomfort – Sensory conflict in VR.

    Original languageEnglish
    Title of host publicationProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume X
    Subtitle of host publicationAuditory and Vocal Ergonomics, Visual Ergonomics, Psychophysiology in Ergonomics, Ergonomics in Advanced Imaging
    EditorsThomas Alexander, Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Yushi Fujita
    Number of pages6
    ISBN (Print)9783319960586
    Publication statusPublished - 2019 Jan 1
    Event20th Congress of the International Ergonomics Association, IEA 2018 - Florence, Italy
    Duration: 2018 Aug 262018 Aug 30

    Publication series

    NameAdvances in Intelligent Systems and Computing
    ISSN (Print)2194-5357


    Other20th Congress of the International Ergonomics Association, IEA 2018


    • Content creation
    • Ergonomic guidance
    • Virtual Reality

    ASJC Scopus subject areas

    • Control and Systems Engineering
    • Computer Science(all)

    Fingerprint Dive into the research topics of 'Ergonomic guidance for virtual reality content creation'. Together they form a unique fingerprint.

    Cite this