@inproceedings{0a529139b72a4900a721b84403773e63,
title = "Ergonomic guidance for virtual reality content creation",
abstract = "Virtual reality (VR) content aims to elicit a “sense of presence”, defined as quality of immersive experience. In this paper, the authors suggest six pieces of guidance to follow to create and improve this sense of presence in VR from an ergonomic viewpoint. – Analysis of VR content – Parametric framework for VR – Evaluation of VR content – Usage environment for VR – Individual differences in VR discomfort – Sensory conflict in VR.",
keywords = "Content creation, Ergonomic guidance, Virtual Reality",
author = "Takashi Kawai and Jukka H{\"a}kkinen",
year = "2019",
month = jan,
day = "1",
doi = "10.1007/978-3-319-96059-3_47",
language = "English",
isbn = "9783319960586",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer-Verlag",
pages = "417--422",
editor = "Thomas Alexander and Sebastiano Bagnara and Riccardo Tartaglia and Sara Albolino and Yushi Fujita",
booktitle = "Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume X",
note = "20th Congress of the International Ergonomics Association, IEA 2018 ; Conference date: 26-08-2018 Through 30-08-2018",
}