Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space

Akifumi Harada, Keiichi Watanuki, Kazunori Kaede, Keiichi Muramatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recently, virtual reality (VR) has become a readily available technology owing to its compatibility with many devices and applications, such as head-mounted displays (HMDs). It is easy to experience an immersive virtual space by using an HMD. Generally, three-dimensional (3D) videos are considered to provide more realistic depictions compared to two-dimensional (2D) videos. Specifically, even for the same video, the influence on the viewer differs between the two viewing methods. However, depending on the type of emotion invoked in the person by the image, the realism is not necessarily important, so 3D is not always a more useful viewing method. We prepared similar 2D and 3D images and conducted experiments by measuring cerebral blood flow, sweating, heart rate variability, and conducting a questionnaire survey. Then, in the image providing soothing, it was found that 3D expression tended not to be favored.

Original languageEnglish
Title of host publicationAdvances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design
EditorsShuichi Fukuda
PublisherSpringer Verlag
Pages144-153
Number of pages10
ISBN (Print)9783030204402
DOIs
Publication statusPublished - 2020
Externally publishedYes
EventAHFE International Conference on Affective and Pleasurable Design, 2019 - Washington D.C., United States
Duration: 2019 Jul 242019 Jul 28

Publication series

NameAdvances in Intelligent Systems and Computing
Volume952
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

ConferenceAHFE International Conference on Affective and Pleasurable Design, 2019
Country/TerritoryUnited States
CityWashington D.C.
Period19/7/2419/7/28

Keywords

  • Affect Grid method
  • Physiological measurement
  • Semantic differential method
  • Viewing method
  • Virtual reality

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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