Experiences with building a continuous media application on real-time mach

Hiroshi Tezuka*, Tatsuo Nakajima

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

5 Citations (Scopus)

Abstract

Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.

Original languageEnglish
Pages88-95
Number of pages8
Publication statusPublished - 1995 Dec 1
Externally publishedYes
EventProceedings of the 1995 2nd International Workshop on Real-Time Computing Systems and Applications - Tokyo, Jpn
Duration: 1995 Oct 251995 Oct 27

Other

OtherProceedings of the 1995 2nd International Workshop on Real-Time Computing Systems and Applications
CityTokyo, Jpn
Period95/10/2595/10/27

ASJC Scopus subject areas

  • Computer Science(all)

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