Abstract
Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.
Original language | English |
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Title of host publication | Proceedings of the International Workshop on Real-Time Computing Systems and Applications/RTCSA |
Editors | Anon |
Place of Publication | Piscataway, NJ, United States |
Publisher | IEEE |
Pages | 88-95 |
Number of pages | 8 |
Publication status | Published - 1995 |
Externally published | Yes |
Event | Proceedings of the 1995 2nd International Workshop on Real-Time Computing Systems and Applications - Tokyo, Jpn Duration: 1995 Oct 25 → 1995 Oct 27 |
Other
Other | Proceedings of the 1995 2nd International Workshop on Real-Time Computing Systems and Applications |
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City | Tokyo, Jpn |
Period | 95/10/25 → 95/10/27 |
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ASJC Scopus subject areas
- Computer Science(all)
Cite this
Experiences with building a continuous media application on real-time mach. / Tezuka, Hiroshi; Nakajima, Tatsuo.
Proceedings of the International Workshop on Real-Time Computing Systems and Applications/RTCSA. ed. / Anon. Piscataway, NJ, United States : IEEE, 1995. p. 88-95.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Experiences with building a continuous media application on real-time mach
AU - Tezuka, Hiroshi
AU - Nakajima, Tatsuo
PY - 1995
Y1 - 1995
N2 - Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.
AB - Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.
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UR - http://www.scopus.com/inward/citedby.url?scp=0029480982&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:0029480982
SP - 88
EP - 95
BT - Proceedings of the International Workshop on Real-Time Computing Systems and Applications/RTCSA
A2 - Anon, null
PB - IEEE
CY - Piscataway, NJ, United States
ER -