Fade-in Pixel: A Selective and Gradual Real-World Pixelization Filter

Jin Himeno, Tomohiro Yokota, Tomoko Hashida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Our goal is to explore novel techniques for blurring real-world objects with a physical filter that changes their appearance and naturally induces a line of sight. To reach this goal, we have developed a system, called "Fade-in Pixel", that enables real-world objects to be pixelized gradually and selectively. We realized this gradual and selective pixelization by using 3D printing a transparent lens array filter and controlling the filling and discharging of transparent liquid having the same refractive index as that of the transparent resin. The result is that objects in the real world appear pixelized when the liquid is discharged and appear clear when the liquid is filled. This paper describes the motivation for this study, along with the design, implementation, and interactive applications of Fade-in Pixel.

Original languageEnglish
Title of host publicationISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
PublisherAssociation for Computing Machinery, Inc
Pages237-242
Number of pages6
ISBN (Electronic)9781450356947
DOIs
Publication statusPublished - 2018 Nov 19
Event13th ACM International Conference on Interactive Surfaces and Spaces, ISS 2018 - Tokyo, Japan
Duration: 2018 Nov 252018 Nov 28

Publication series

NameISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces

Other

Other13th ACM International Conference on Interactive Surfaces and Spaces, ISS 2018
CountryJapan
CityTokyo
Period18/11/2518/11/28

Keywords

  • Real-world pixelization filter
  • Selective and gradual object pixelization

ASJC Scopus subject areas

  • Hardware and Architecture
  • Information Systems
  • Human-Computer Interaction

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  • Cite this

    Himeno, J., Yokota, T., & Hashida, T. (2018). Fade-in Pixel: A Selective and Gradual Real-World Pixelization Filter. In ISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (pp. 237-242). (ISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces). Association for Computing Machinery, Inc. https://doi.org/10.1145/3279778.3279784