Fade-in Pixel: A Selective and Gradual Real-World Pixelization Filter

Jin Himeno, Tomohiro Yokota, Tomoko Hashida

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Our goal is to explore novel techniques for blurring real-world objects with a physical filter that changes their appearance and naturally induces a line of sight. To reach this goal, we have developed a system, called "Fade-in Pixel", that enables real-world objects to be pixelized gradually and selectively. We realized this gradual and selective pixelization by using 3D printing a transparent lens array filter and controlling the filling and discharging of transparent liquid having the same refractive index as that of the transparent resin. The result is that objects in the real world appear pixelized when the liquid is discharged and appear clear when the liquid is filled. This paper describes the motivation for this study, along with the design, implementation, and interactive applications of Fade-in Pixel.

    Original languageEnglish
    Title of host publicationISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces
    PublisherAssociation for Computing Machinery, Inc
    Pages237-242
    Number of pages6
    ISBN (Electronic)9781450356947
    DOIs
    Publication statusPublished - 2018 Nov 19
    Event13th ACM International Conference on Interactive Surfaces and Spaces, ISS 2018 - Tokyo, Japan
    Duration: 2018 Nov 252018 Nov 28

    Other

    Other13th ACM International Conference on Interactive Surfaces and Spaces, ISS 2018
    CountryJapan
    CityTokyo
    Period18/11/2518/11/28

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    Keywords

    • Real-world pixelization filter
    • Selective and gradual object pixelization

    ASJC Scopus subject areas

    • Hardware and Architecture
    • Information Systems
    • Human-Computer Interaction

    Cite this

    Himeno, J., Yokota, T., & Hashida, T. (2018). Fade-in Pixel: A Selective and Gradual Real-World Pixelization Filter. In ISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (pp. 237-242). Association for Computing Machinery, Inc. https://doi.org/10.1145/3279778.3279784