Floatio: Floating tangible user interface based on animacy perception

Toshiya Yui, Tomoko Hashida

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)

    Abstract

    In this study, we propose floatio: a floating tangible user interface that makes it easy to create a perception of animacy (lifelike movement). It has been pointed out that there are three requirements that make animacy more likely to be perceived: interactivity, irregularities, and automatic movement resisting the force of gravity. Based on these requirements, floatio provides a tangible user interface where a polystyrene ball resembling a pixel is suspended in a stream of air where it can be positioned passively by the user, or autonomously by the system itself. To implement floatio, we developed three mechanisms: a floating field mechanism, a pointer input/output mechanism and a handover mechanism. We also measured the precision of the pointer input/output and hand-over mechanisms.

    Original languageEnglish
    Title of host publicationUIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology
    PublisherAssociation for Computing Machinery, Inc
    Pages43-45
    Number of pages3
    ISBN (Electronic)9781450345316
    DOIs
    Publication statusPublished - 2016 Oct 16
    Event29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan
    Duration: 2016 Oct 162016 Oct 19

    Other

    Other29th Annual Symposium on User Interface Software and Technology, UIST 2016
    CountryJapan
    CityTokyo
    Period16/10/1616/10/19

    Keywords

    • 3D Interaction
    • Animacy Perception
    • Tangible User Interface

    ASJC Scopus subject areas

    • Software
    • Human-Computer Interaction

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  • Cite this

    Yui, T., & Hashida, T. (2016). Floatio: Floating tangible user interface based on animacy perception. In UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 43-45). Association for Computing Machinery, Inc. https://doi.org/10.1145/2984751.2985699