Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience

Takanobu Miwa, Yukihito Sakai, Shuji Hashimoto

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    This paper presents a novel interactive method that handles the 4-D viewing direction via the pick and move operation of principal vanishing points displayed in 3-D space. The principal vanishing points are represented by projecting the points at infinity in the directions of the 4-D principal coordinate axes onto 3-D space. Since the principal vanishing points are associated with the 4- D visual axis, they act as a landmark when users move in 4-D space. We utilize them as an interface of the 4-D viewing direction control to achieve intuitive 4-D interaction. Using the proposed method, we construct an interactive system that enables users to observe 3-D perspective drawings of 4-D data from an arbitrary 4-D viewing direction at an arbitrary 4-D position. Moreover, translating the 4-D eye-point along the 4-D viewing direction, the proposed system provides the 4-D firstperson fly-through. The results of the user experiments show that the proposed system has a sufficient usability and an efficiency for 4-D interaction.

    Original languageEnglish
    Title of host publicationProceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013
    PublisherAssociation for Computing Machinery
    Pages95-104
    Number of pages10
    ISBN (Print)9781450325257
    DOIs
    Publication statusPublished - 2013
    Event25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013 - Adelaide, SA
    Duration: 2013 Nov 252013 Nov 29

    Other

    Other25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013
    CityAdelaide, SA
    Period13/11/2513/11/29

    Fingerprint

    Experiments

    Keywords

    • 4-D interaction
    • 4-D interface
    • 4-D space
    • 4-D viewing-direction
    • 4-D visualization
    • Principal vanishing points

    ASJC Scopus subject areas

    • Human-Computer Interaction

    Cite this

    Miwa, T., Sakai, Y., & Hashimoto, S. (2013). Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013 (pp. 95-104). Association for Computing Machinery. https://doi.org/10.1145/2541016.2541029

    Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience. / Miwa, Takanobu; Sakai, Yukihito; Hashimoto, Shuji.

    Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery, 2013. p. 95-104.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Miwa, T, Sakai, Y & Hashimoto, S 2013, Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience. in Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery, pp. 95-104, 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013, Adelaide, SA, 13/11/25. https://doi.org/10.1145/2541016.2541029
    Miwa T, Sakai Y, Hashimoto S. Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery. 2013. p. 95-104 https://doi.org/10.1145/2541016.2541029
    Miwa, Takanobu ; Sakai, Yukihito ; Hashimoto, Shuji. / Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery, 2013. pp. 95-104
    @inproceedings{a130382b0e554f5fbe0ac4c03c1d0a83,
    title = "Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience",
    abstract = "This paper presents a novel interactive method that handles the 4-D viewing direction via the pick and move operation of principal vanishing points displayed in 3-D space. The principal vanishing points are represented by projecting the points at infinity in the directions of the 4-D principal coordinate axes onto 3-D space. Since the principal vanishing points are associated with the 4- D visual axis, they act as a landmark when users move in 4-D space. We utilize them as an interface of the 4-D viewing direction control to achieve intuitive 4-D interaction. Using the proposed method, we construct an interactive system that enables users to observe 3-D perspective drawings of 4-D data from an arbitrary 4-D viewing direction at an arbitrary 4-D position. Moreover, translating the 4-D eye-point along the 4-D viewing direction, the proposed system provides the 4-D firstperson fly-through. The results of the user experiments show that the proposed system has a sufficient usability and an efficiency for 4-D interaction.",
    keywords = "4-D interaction, 4-D interface, 4-D space, 4-D viewing-direction, 4-D visualization, Principal vanishing points",
    author = "Takanobu Miwa and Yukihito Sakai and Shuji Hashimoto",
    year = "2013",
    doi = "10.1145/2541016.2541029",
    language = "English",
    isbn = "9781450325257",
    pages = "95--104",
    booktitle = "Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013",
    publisher = "Association for Computing Machinery",

    }

    TY - GEN

    T1 - Four-dimensional viewing direction control by principal vanishing points operation and its application to four-dimensional fly-through experience

    AU - Miwa, Takanobu

    AU - Sakai, Yukihito

    AU - Hashimoto, Shuji

    PY - 2013

    Y1 - 2013

    N2 - This paper presents a novel interactive method that handles the 4-D viewing direction via the pick and move operation of principal vanishing points displayed in 3-D space. The principal vanishing points are represented by projecting the points at infinity in the directions of the 4-D principal coordinate axes onto 3-D space. Since the principal vanishing points are associated with the 4- D visual axis, they act as a landmark when users move in 4-D space. We utilize them as an interface of the 4-D viewing direction control to achieve intuitive 4-D interaction. Using the proposed method, we construct an interactive system that enables users to observe 3-D perspective drawings of 4-D data from an arbitrary 4-D viewing direction at an arbitrary 4-D position. Moreover, translating the 4-D eye-point along the 4-D viewing direction, the proposed system provides the 4-D firstperson fly-through. The results of the user experiments show that the proposed system has a sufficient usability and an efficiency for 4-D interaction.

    AB - This paper presents a novel interactive method that handles the 4-D viewing direction via the pick and move operation of principal vanishing points displayed in 3-D space. The principal vanishing points are represented by projecting the points at infinity in the directions of the 4-D principal coordinate axes onto 3-D space. Since the principal vanishing points are associated with the 4- D visual axis, they act as a landmark when users move in 4-D space. We utilize them as an interface of the 4-D viewing direction control to achieve intuitive 4-D interaction. Using the proposed method, we construct an interactive system that enables users to observe 3-D perspective drawings of 4-D data from an arbitrary 4-D viewing direction at an arbitrary 4-D position. Moreover, translating the 4-D eye-point along the 4-D viewing direction, the proposed system provides the 4-D firstperson fly-through. The results of the user experiments show that the proposed system has a sufficient usability and an efficiency for 4-D interaction.

    KW - 4-D interaction

    KW - 4-D interface

    KW - 4-D space

    KW - 4-D viewing-direction

    KW - 4-D visualization

    KW - Principal vanishing points

    UR - http://www.scopus.com/inward/record.url?scp=84893283639&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84893283639&partnerID=8YFLogxK

    U2 - 10.1145/2541016.2541029

    DO - 10.1145/2541016.2541029

    M3 - Conference contribution

    SN - 9781450325257

    SP - 95

    EP - 104

    BT - Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013

    PB - Association for Computing Machinery

    ER -