Framework of communication activation robot participating in multiparty conversation

Yoichi Matsuyama, Hikaru Taniyama, Shinya Fujie, Tetsunori Kobayashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

16 Citations (Scopus)

Abstract

We propose a framework for a robot to participate in and activate multiparty conversation. In multiparty conversation, the robot should select its behavior based on both linguistic information and participation structure. In this paper, we focus on multiparty conversation game "Nandoku," which is often played in elderly care facilities. The robot acts as one of the participants, and tries to promote the communication activeness. The framework handles the dialogue situation from three aspects: multiparty conversation, game progress and communication activation, and selects the most effective robot's behavior according to these three aspects.

Original languageEnglish
Title of host publicationAAAI Fall Symposium - Technical Report
Pages68-73
Number of pages6
VolumeFS-10-05
Publication statusPublished - 2010
Event2010 AAAI Fall Symposium - Arlington, VA
Duration: 2010 Nov 112010 Nov 13

Other

Other2010 AAAI Fall Symposium
CityArlington, VA
Period10/11/1110/11/13

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ASJC Scopus subject areas

  • Engineering(all)

Cite this

Matsuyama, Y., Taniyama, H., Fujie, S., & Kobayashi, T. (2010). Framework of communication activation robot participating in multiparty conversation. In AAAI Fall Symposium - Technical Report (Vol. FS-10-05, pp. 68-73)