Game description language and frameworks for Langrid gaming

Itaru Suzuki, Keisuke Tsunoda, Reiko Hishiyama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Langrid Gaming, which provides multilingual communication for gaming simulations using translation services provided on the Language Grid, is a useful educational tool and can contribute to the resolution of international social conflicts. This tool has been enhanced on the basis of the experience and know-how obtained from the participants' comments and suggestions. However, the object and the model object of the gaming tool are usually defined as Java or PHP objects, which makes it difficult for non-programmers to develop a new game. In this study, we propose a framework to implement various types of Langrid Gaming easily. In particular, we designed a new domain specific language (DSL) called 'Karina' to describe targeted games, and implemented a translator to convert Karina script into CGI programs. This script development environment makes game building easy and simplifies the development procedures, regardless of whether the gaming developer is a programmer or not.

Original languageEnglish
Title of host publicationSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
Pages67-73
Number of pages7
DOIs
Publication statusPublished - 2011
Event29th ACM International Conference on Design of Communication, SIGDOC'11 - Pisa, Italy
Duration: 2011 Oct 32011 Oct 5

Publication series

NameSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication

Conference

Conference29th ACM International Conference on Design of Communication, SIGDOC'11
CountryItaly
CityPisa
Period11/10/311/10/5

Keywords

  • gaming simulation
  • intercultural collaboration
  • language grid

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications

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