Game description language and frameworks for Langrid gaming

Itaru Suzuki, Keisuke Tsunoda, Reiko Hishiyama

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Langrid Gaming, which provides multilingual communication for gaming simulations using translation services provided on the Language Grid, is a useful educational tool and can contribute to the resolution of international social conflicts. This tool has been enhanced on the basis of the experience and know-how obtained from the participants' comments and suggestions. However, the object and the model object of the gaming tool are usually defined as Java or PHP objects, which makes it difficult for non-programmers to develop a new game. In this study, we propose a framework to implement various types of Langrid Gaming easily. In particular, we designed a new domain specific language (DSL) called 'Karina' to describe targeted games, and implemented a translator to convert Karina script into CGI programs. This script development environment makes game building easy and simplifies the development procedures, regardless of whether the gaming developer is a programmer or not.

    Original languageEnglish
    Title of host publicationSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
    Pages67-73
    Number of pages7
    DOIs
    Publication statusPublished - 2011
    Event29th ACM International Conference on Design of Communication, SIGDOC'11 - Pisa
    Duration: 2011 Oct 32011 Oct 5

    Other

    Other29th ACM International Conference on Design of Communication, SIGDOC'11
    CityPisa
    Period11/10/311/10/5

    Fingerprint

    Communication

    Keywords

    • gaming simulation
    • intercultural collaboration
    • language grid

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications

    Cite this

    Suzuki, I., Tsunoda, K., & Hishiyama, R. (2011). Game description language and frameworks for Langrid gaming. In SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication (pp. 67-73) https://doi.org/10.1145/2038476.2038489

    Game description language and frameworks for Langrid gaming. / Suzuki, Itaru; Tsunoda, Keisuke; Hishiyama, Reiko.

    SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. 2011. p. 67-73.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Suzuki, I, Tsunoda, K & Hishiyama, R 2011, Game description language and frameworks for Langrid gaming. in SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. pp. 67-73, 29th ACM International Conference on Design of Communication, SIGDOC'11, Pisa, 11/10/3. https://doi.org/10.1145/2038476.2038489
    Suzuki I, Tsunoda K, Hishiyama R. Game description language and frameworks for Langrid gaming. In SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. 2011. p. 67-73 https://doi.org/10.1145/2038476.2038489
    Suzuki, Itaru ; Tsunoda, Keisuke ; Hishiyama, Reiko. / Game description language and frameworks for Langrid gaming. SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. 2011. pp. 67-73
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