Games for learning social dilemmas: From the viewpoint of enhancing knowledge, morality, and trust

Yuki Fukuyama, Yusuke Morita

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Dawes (1980) highlighted three important factors that can enhance cooperation in situations involving social dilemmas: knowledge, morality, and trust. In the previous research, though two of three psychological factors: knowledge, morality, and trust were enhanced, not all three factors could be enhanced. Therefore, a game that has 'individual and group roles' and 'multiple generations' roles' was developed According to the experimental results; the game could enhance morality and knowledge but could not enhance trust. This result illustrated some effects and limits of games for learning social dilemmas.

    Original languageEnglish
    Title of host publicationProceedings of the 2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013
    PublisherIEEE Computer Society
    ISBN (Print)9781479932160
    DOIs
    Publication statusPublished - 2013
    Event2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013 - Singapore
    Duration: 2013 Oct 12013 Oct 4

    Other

    Other2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013
    CitySingapore
    Period13/10/113/10/4

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    Keywords

    • Card Game
    • Environmental Problems
    • Knowledge
    • Morality
    • Social Dilemmas
    • Trust

    ASJC Scopus subject areas

    • Education

    Cite this

    Fukuyama, Y., & Morita, Y. (2013). Games for learning social dilemmas: From the viewpoint of enhancing knowledge, morality, and trust. In Proceedings of the 2013 IEEE 63rd Annual Conference International Council for Education Media, ICEM 2013 [6820207] IEEE Computer Society. https://doi.org/10.1109/CICEM.2013.6820207