Gamification in CollectiveEyes

Risa Kimura, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we present our ongoing investigation of human motivation design to offer a user's visual perspectives to other people based on a novel abstraction named theme channel in CollectiveEyes, which is a digital platform to collectively share human seeing. CollectiveEyes captures people's visual perspectives in the world anytime, anywhere, and a user simultaneously watches multiple captured visual perspectives in a virtual space, which necessitates motivating people to allow CollectiveEyes to capture their visual perspectives.

Original languageEnglish
Title of host publication2021 IEEE 10th Global Conference on Consumer Electronics, GCCE 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages32-34
Number of pages3
ISBN (Electronic)9781665436762
DOIs
Publication statusPublished - 2021
Event10th IEEE Global Conference on Consumer Electronics, GCCE 2021 - Kyoto, Japan
Duration: 2021 Oct 122021 Oct 15

Publication series

Name2021 IEEE 10th Global Conference on Consumer Electronics, GCCE 2021

Conference

Conference10th IEEE Global Conference on Consumer Electronics, GCCE 2021
Country/TerritoryJapan
CityKyoto
Period21/10/1221/10/15

Keywords

  • Digital Sharing Platforms
  • Human Motivation
  • Meaningful Gamification
  • Sociomateriality

ASJC Scopus subject areas

  • Computer Science Applications
  • Signal Processing
  • Biomedical Engineering
  • Electrical and Electronic Engineering
  • Media Technology
  • Instrumentation

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