TY - GEN
T1 - Gamification in CollectiveEyes
AU - Kimura, Risa
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - In this paper, we present our ongoing investigation of human motivation design to offer a user's visual perspectives to other people based on a novel abstraction named theme channel in CollectiveEyes, which is a digital platform to collectively share human seeing. CollectiveEyes captures people's visual perspectives in the world anytime, anywhere, and a user simultaneously watches multiple captured visual perspectives in a virtual space, which necessitates motivating people to allow CollectiveEyes to capture their visual perspectives.
AB - In this paper, we present our ongoing investigation of human motivation design to offer a user's visual perspectives to other people based on a novel abstraction named theme channel in CollectiveEyes, which is a digital platform to collectively share human seeing. CollectiveEyes captures people's visual perspectives in the world anytime, anywhere, and a user simultaneously watches multiple captured visual perspectives in a virtual space, which necessitates motivating people to allow CollectiveEyes to capture their visual perspectives.
KW - Digital Sharing Platforms
KW - Human Motivation
KW - Meaningful Gamification
KW - Sociomateriality
UR - http://www.scopus.com/inward/record.url?scp=85123478960&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85123478960&partnerID=8YFLogxK
U2 - 10.1109/GCCE53005.2021.9622036
DO - 10.1109/GCCE53005.2021.9622036
M3 - Conference contribution
AN - SCOPUS:85123478960
T3 - 2021 IEEE 10th Global Conference on Consumer Electronics, GCCE 2021
SP - 32
EP - 34
BT - 2021 IEEE 10th Global Conference on Consumer Electronics, GCCE 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th IEEE Global Conference on Consumer Electronics, GCCE 2021
Y2 - 12 October 2021 through 15 October 2021
ER -