Gamifying intelligent environments

Yefeng Liu, Todorka Alexandrova, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    91 Citations (Scopus)

    Abstract

    Recently digital designers have begun to integrate game elements and mechanics into non-game applications, systems, and services, to better engage end-users. This notion is named as the "gamification". In this paper, we discuss the idea of applying the gamification concept in designing intelligent environments to improve the overall user engagement. We present two case studies to better understand the effectiveness of gamifying intelligent systems: a mobile crowd-sourcing application that works as image based social search across languages, called UbiAsk, and a persuasive application for motivating users to reduce CO 2 emissions named EcoIsland. We argue that the game-based incentive methods only work with a careful design: designers should be aware that the main functionalities of the system have much greater impact than the additional gamified components, and the desired game-like user behavior requires comprehensive game-like experience that is supported by not only a "game structure" but also a "game-look" surface.

    Original languageEnglish
    Title of host publicationMM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11
    Pages7-12
    Number of pages6
    DOIs
    Publication statusPublished - 2011
    Event2011 ACM Multimedia Conference, MM'11 and Co-Located Workshops - Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI'11 - Scottsdale, AZ
    Duration: 2011 Nov 282011 Dec 1

    Other

    Other2011 ACM Multimedia Conference, MM'11 and Co-Located Workshops - Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI'11
    CityScottsdale, AZ
    Period11/11/2811/12/1

    Fingerprint

    Intelligent systems
    Mechanics

    Keywords

    • Game-based motivation mechanism
    • Gamification
    • Intelligent environments
    • Persuasive system
    • User engagement

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction

    Cite this

    Liu, Y., Alexandrova, T., & Nakajima, T. (2011). Gamifying intelligent environments. In MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11 (pp. 7-12) https://doi.org/10.1145/2072652.2072655

    Gamifying intelligent environments. / Liu, Yefeng; Alexandrova, Todorka; Nakajima, Tatsuo.

    MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11. 2011. p. 7-12.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Liu, Y, Alexandrova, T & Nakajima, T 2011, Gamifying intelligent environments. in MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11. pp. 7-12, 2011 ACM Multimedia Conference, MM'11 and Co-Located Workshops - Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI'11, Scottsdale, AZ, 11/11/28. https://doi.org/10.1145/2072652.2072655
    Liu Y, Alexandrova T, Nakajima T. Gamifying intelligent environments. In MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11. 2011. p. 7-12 https://doi.org/10.1145/2072652.2072655
    Liu, Yefeng ; Alexandrova, Todorka ; Nakajima, Tatsuo. / Gamifying intelligent environments. MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - Ubi-MUI 2011 Workshop, Ubi-MUI'11. 2011. pp. 7-12
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