Gamifying smart city services to flourish our society

Mizuki Sakamoto, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    We are now living in smart cities, where information technologies enhance our everyday life. For example, our energy management and traffic management have become smarter, making our daily lives more convenient and efficient. However, from a citizen's point of view, a person's well-being needs to be more important than achieving efficient and convenient smart city infrastructures. This is, in particular, an essential issue for achieving human-centered smart city design. In this paper, we propose a design abstraction referred to as persuasive digital affordance to design meaning in the real world. Persuasive digital affordance contains two models to enhance meaning in the real world based on the concepts typically used in digital games and thereby assist in the design of virtual world.

    Original languageEnglish
    Title of host publicationUbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers
    PublisherAssociation for Computing Machinery, Inc
    Pages1515-1518
    Number of pages4
    ISBN (Print)9781450335751
    DOIs
    Publication statusPublished - 2015 Sep 7
    EventACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 - Osaka, Japan
    Duration: 2015 Sep 72015 Sep 11

    Other

    OtherACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015
    CountryJapan
    CityOsaka
    Period15/9/715/9/11

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    Keywords

    • Affordance
    • Gamification
    • Happiness
    • Smart city

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Hardware and Architecture
    • Software

    Cite this

    Sakamoto, M., & Nakajima, T. (2015). Gamifying smart city services to flourish our society. In UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers (pp. 1515-1518). Association for Computing Machinery, Inc. https://doi.org/10.1145/2800835.2801637