Genetic Network Programming with reinforcement learning for generating agent behavior in the benchmark problems

Shingo Mabu*, Kotaro Hirasawa, Jinglu Hu

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

Abstract

A new graph-based evolutionary algorithm named "Genetic Network Programming, GNP" has been proposed. GNP represents its solutions as graph structures which have distinguished expression ability. In this paper, we propose GNP with Reinforcement Learning. Evolutionary algorithm of GNP makes a very compact graph structure and Reinforcement Learning of GNP improves search speed for solutions.

Original languageEnglish
Pages605-610
Number of pages6
Publication statusPublished - 2004 Dec 1
EventSICE Annual Conference 2004 - Sapporo, Japan
Duration: 2004 Aug 42004 Aug 6

Conference

ConferenceSICE Annual Conference 2004
Country/TerritoryJapan
CitySapporo
Period04/8/404/8/6

Keywords

  • Agent
  • Genetic Programming
  • Graph structure
  • Reinforcement Learning

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science Applications
  • Electrical and Electronic Engineering

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