Abstract
The motion of the finger is made up of a combination of forearm part (extrinsic) muscles and hand part (intrinsic) muscles. We have created a wearable fingerless glove controller to sense sEMG(surface Electromyography) from intrinsic muscles using dry electrodes [Tsuboi et al. 2017].Recognition of air-tapping gesture with a sensor attached to wearable finger-less glove controller is a challenging problem. In this study, we focused on motion recognition of air-tapping and performed motion recognition using CNN and evaluated its accuracy. As a result, the accuracy in intra-subject identification was 85.05%. Also, experiments are currently being conducted in anticipation of character input in VR space [Grubert et al. 2018]. Character input experiment in VR space was carried out using sEMG wearable fingerless glove controller, as a primitive experiment of the use of sEMG glove in VR space. Based on the results, we discussed the efficiency of character input using sEMG glove in VR space.
Original language | English |
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Title of host publication | SIGGRAPH Asia 2018 Posters, SA 2018 |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450360630 |
DOIs | |
Publication status | Published - 2018 Dec 4 |
Event | SIGGRAPH Asia 2018 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2018 - Tokyo, Japan Duration: 2018 Dec 4 → 2018 Dec 7 |
Other
Other | SIGGRAPH Asia 2018 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2018 |
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Country | Japan |
City | Tokyo |
Period | 18/12/4 → 18/12/7 |
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Keywords
- Finger Gesture Recognition,I/F
- Interface
- SEMG
- VR
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software
- Computer Vision and Pattern Recognition
Cite this
Gesture recognition of air-tapping and its application to character input in VR space. / Hirota, Mamoru; Yokoyama, Masayuki; Tsuboi, Ayumu; Yanagisawa, Masao.
SIGGRAPH Asia 2018 Posters, SA 2018. Association for Computing Machinery, Inc, 2018. 3283335.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Gesture recognition of air-tapping and its application to character input in VR space
AU - Hirota, Mamoru
AU - Yokoyama, Masayuki
AU - Tsuboi, Ayumu
AU - Yanagisawa, Masao
PY - 2018/12/4
Y1 - 2018/12/4
N2 - The motion of the finger is made up of a combination of forearm part (extrinsic) muscles and hand part (intrinsic) muscles. We have created a wearable fingerless glove controller to sense sEMG(surface Electromyography) from intrinsic muscles using dry electrodes [Tsuboi et al. 2017].Recognition of air-tapping gesture with a sensor attached to wearable finger-less glove controller is a challenging problem. In this study, we focused on motion recognition of air-tapping and performed motion recognition using CNN and evaluated its accuracy. As a result, the accuracy in intra-subject identification was 85.05%. Also, experiments are currently being conducted in anticipation of character input in VR space [Grubert et al. 2018]. Character input experiment in VR space was carried out using sEMG wearable fingerless glove controller, as a primitive experiment of the use of sEMG glove in VR space. Based on the results, we discussed the efficiency of character input using sEMG glove in VR space.
AB - The motion of the finger is made up of a combination of forearm part (extrinsic) muscles and hand part (intrinsic) muscles. We have created a wearable fingerless glove controller to sense sEMG(surface Electromyography) from intrinsic muscles using dry electrodes [Tsuboi et al. 2017].Recognition of air-tapping gesture with a sensor attached to wearable finger-less glove controller is a challenging problem. In this study, we focused on motion recognition of air-tapping and performed motion recognition using CNN and evaluated its accuracy. As a result, the accuracy in intra-subject identification was 85.05%. Also, experiments are currently being conducted in anticipation of character input in VR space [Grubert et al. 2018]. Character input experiment in VR space was carried out using sEMG wearable fingerless glove controller, as a primitive experiment of the use of sEMG glove in VR space. Based on the results, we discussed the efficiency of character input using sEMG glove in VR space.
KW - Finger Gesture Recognition,I/F
KW - Interface
KW - SEMG
KW - VR
UR - http://www.scopus.com/inward/record.url?scp=85060140100&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85060140100&partnerID=8YFLogxK
U2 - 10.1145/3283289.3283335
DO - 10.1145/3283289.3283335
M3 - Conference contribution
AN - SCOPUS:85060140100
BT - SIGGRAPH Asia 2018 Posters, SA 2018
PB - Association for Computing Machinery, Inc
ER -