@inproceedings{d0620d6bec614fa2ac6181a05818d8c0,
title = "Guiding human behavior through alternate reality experience",
abstract = "This paper discusses design strategies that can be used to refine the meaning of real space, with the goal of guiding human behavior. In our approach, user experience felt by refining the real space{\textquoteright}s meaning through fictionality is alternate reality experience. The alternate reality experience is typically achieved through modifying our eye-sights, and makes our world interactive by influencing human attitude and behavior implicitly through virtual reality technologies. Incorporating fictionality influences the user{\textquoteright}s behavior and helps them to overcome their daily social issues. We present our experiences with conducting a participatory design workshop in which participants designed services that enhance real spaces using fictional occurrences. Based on our experience conducting the workshop, enhancing real spaces allows people to guide human behavior by showing the consequences of current behavior as possible ideal futures and by presenting a narrative indicating why behavior changes are necessary and how they become possible.",
keywords = "Head-mount display, Human behavior, Virtual reality",
author = "Fumiko Ishizawa and Tatsuo Nakajima",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG 2017.; 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017 ; Conference date: 09-07-2017 Through 14-07-2017",
year = "2017",
doi = "10.1007/978-3-319-58637-3_3",
language = "English",
isbn = "9783319586366",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "35--47",
editor = "Aaron Marcus and Wentao Wang",
booktitle = "Design, User Experience, and Usability",
}