Guiding human behavior through alternate reality experience

Fumiko Ishizawa, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper discusses design strategies that can be used to refine the meaning of real space, with the goal of guiding human behavior. In our approach, user experience felt by refining the real space’s meaning through fictionality is alternate reality experience. The alternate reality experience is typically achieved through modifying our eye-sights, and makes our world interactive by influencing human attitude and behavior implicitly through virtual reality technologies. Incorporating fictionality influences the user’s behavior and helps them to overcome their daily social issues. We present our experiences with conducting a participatory design workshop in which participants designed services that enhance real spaces using fictional occurrences. Based on our experience conducting the workshop, enhancing real spaces allows people to guide human behavior by showing the consequences of current behavior as possible ideal futures and by presenting a narrative indicating why behavior changes are necessary and how they become possible.

    Original languageEnglish
    Title of host publicationDesign, User Experience, and Usability
    Subtitle of host publicationDesigning Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings
    PublisherSpringer Verlag
    Pages35-47
    Number of pages13
    Volume10289 LNCS
    ISBN (Print)9783319586366
    DOIs
    Publication statusPublished - 2017
    Event6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017 - Vancouver, Canada
    Duration: 2017 Jul 92017 Jul 14

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10289 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017
    CountryCanada
    CityVancouver
    Period17/7/917/7/14

    Fingerprint

    Human Behavior
    Alternate
    Virtual reality
    Refining
    Participatory Design
    User Behavior
    User Experience
    Virtual Reality
    Necessary
    Experience
    Meaning

    Keywords

    • Head-mount display
    • Human behavior
    • Virtual reality

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

    Cite this

    Ishizawa, F., & Nakajima, T. (2017). Guiding human behavior through alternate reality experience. In Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings (Vol. 10289 LNCS, pp. 35-47). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10289 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-58637-3_3

    Guiding human behavior through alternate reality experience. / Ishizawa, Fumiko; Nakajima, Tatsuo.

    Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings. Vol. 10289 LNCS Springer Verlag, 2017. p. 35-47 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10289 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Ishizawa, F & Nakajima, T 2017, Guiding human behavior through alternate reality experience. in Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings. vol. 10289 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10289 LNCS, Springer Verlag, pp. 35-47, 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017, Vancouver, Canada, 17/7/9. https://doi.org/10.1007/978-3-319-58637-3_3
    Ishizawa F, Nakajima T. Guiding human behavior through alternate reality experience. In Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings. Vol. 10289 LNCS. Springer Verlag. 2017. p. 35-47. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-58637-3_3
    Ishizawa, Fumiko ; Nakajima, Tatsuo. / Guiding human behavior through alternate reality experience. Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings. Vol. 10289 LNCS Springer Verlag, 2017. pp. 35-47 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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