Hair motion cloning from cartoon animation sequences

Eiji Sugisaki, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, Akiko Sato

    Research output: Contribution to journalArticle

    4 Citations (Scopus)

    Abstract

    This paper describes a new approach to create cartoon hair animation that allows users to use existing cel character animation sequences. We demonstrate the generation of cartoon hair animation accentuated in 'anime-like' motions. The novelty of this method is that users can choose the existing cel animation of a character's hair animation and apply environmental elements such as wind to other characters with a three-dimensional structure. In fact, users can reuse existing cartoon sequences as input to endow another character with environmental elements as if both characters exist in the same scene. A three-dimensional character's hair motions are created based on hair motions from input cartoon animation sequences. First, users extract hair shapes at each frame from input sequences from which they then construct physical equations. 'Anime-like' hair motion is created by using these physical equations.

    Original languageEnglish
    Pages (from-to)491-499
    Number of pages9
    JournalComputer Animation and Virtual Worlds
    Volume17
    Issue number3-4
    DOIs
    Publication statusPublished - 2006 Jul

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    Cloning
    Animation

    Keywords

    • 3D animation
    • Cartoon animation
    • Cel animation
    • Hair dynamics
    • Motion cloning

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Software

    Cite this

    Hair motion cloning from cartoon animation sequences. / Sugisaki, Eiji; Kazama, Yosuke; Morishima, Shigeo; Tanaka, Natsuko; Sato, Akiko.

    In: Computer Animation and Virtual Worlds, Vol. 17, No. 3-4, 07.2006, p. 491-499.

    Research output: Contribution to journalArticle

    Sugisaki, Eiji ; Kazama, Yosuke ; Morishima, Shigeo ; Tanaka, Natsuko ; Sato, Akiko. / Hair motion cloning from cartoon animation sequences. In: Computer Animation and Virtual Worlds. 2006 ; Vol. 17, No. 3-4. pp. 491-499.
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