Hair motion cloning from cartoon animation sequences

Eiji Sugisaki*, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, Akiko Sato

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)


This paper describes a new approach to create cartoon hair animation that allows users to use existing cel character animation sequences. We demonstrate the generation of cartoon hair animation accentuated in 'anime-like' motions. The novelty of this method is that users can choose the existing cel animation of a character's hair animation and apply environmental elements such as wind to other characters with a three-dimensional structure. In fact, users can reuse existing cartoon sequences as input to endow another character with environmental elements as if both characters exist in the same scene. A three-dimensional character's hair motions are created based on hair motions from input cartoon animation sequences. First, users extract hair shapes at each frame from input sequences from which they then construct physical equations. 'Anime-like' hair motion is created by using these physical equations.

Original languageEnglish
Pages (from-to)491-499
Number of pages9
JournalComputer Animation and Virtual Worlds
Issue number3-4
Publication statusPublished - 2006 Jul 1


  • 3D animation
  • Cartoon animation
  • Cel animation
  • Hair dynamics
  • Motion cloning

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design


Dive into the research topics of 'Hair motion cloning from cartoon animation sequences'. Together they form a unique fingerprint.

Cite this