IDetective

A location based game to persuade users unconsciously

Akihito Yoshii, Yoshio Funabashi, Hiroaki Kimura, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)

    Abstract

    Persuasive applications that change user behaviors and attitudes have been used for dietary support and healthcare and so on. When we use persuasive application to solve the social problems such as global warming and health issues, it is necessary that we extend the range of target users to people who are not interested in a problematic behavior. In this paper, we suggested an unconscious persuasive technique to design a persuasive application that is able to encourage people unconsciously. We have developed iDetective as a prototype application that persuades users unconsciously using agent persuasion and consciousness sensing. At the same time, we have evaluated the effectiveness of unconscious persuasion and influence on users through a user study using iDetective. As the result, although the unconscious persuasion on iDetective has yielded desirable effect, we could not find whether our application was able to attract people who are no interested in the target behavior. In addition, we have found that participants were not offended by the fact of unconscious persuasion and obtained possibilities and problems of unconscious persuasion.

    Original languageEnglish
    Title of host publicationProceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
    Pages115-120
    Number of pages6
    Volume1
    DOIs
    Publication statusPublished - 2011
    Event17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011 - Toyama
    Duration: 2011 Aug 282011 Aug 31

    Other

    Other17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
    CityToyama
    Period11/8/2811/8/31

    Fingerprint

    Global warming
    Health

    ASJC Scopus subject areas

    • Computational Theory and Mathematics
    • Computer Networks and Communications
    • Computer Science Applications

    Cite this

    Yoshii, A., Funabashi, Y., Kimura, H., & Nakajima, T. (2011). IDetective: A location based game to persuade users unconsciously. In Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011 (Vol. 1, pp. 115-120). [6029818] https://doi.org/10.1109/RTCSA.2011.40

    IDetective : A location based game to persuade users unconsciously. / Yoshii, Akihito; Funabashi, Yoshio; Kimura, Hiroaki; Nakajima, Tatsuo.

    Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011. Vol. 1 2011. p. 115-120 6029818.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Yoshii, A, Funabashi, Y, Kimura, H & Nakajima, T 2011, IDetective: A location based game to persuade users unconsciously. in Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011. vol. 1, 6029818, pp. 115-120, 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011, Toyama, 11/8/28. https://doi.org/10.1109/RTCSA.2011.40
    Yoshii A, Funabashi Y, Kimura H, Nakajima T. IDetective: A location based game to persuade users unconsciously. In Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011. Vol. 1. 2011. p. 115-120. 6029818 https://doi.org/10.1109/RTCSA.2011.40
    Yoshii, Akihito ; Funabashi, Yoshio ; Kimura, Hiroaki ; Nakajima, Tatsuo. / IDetective : A location based game to persuade users unconsciously. Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011. Vol. 1 2011. pp. 115-120
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