IDetective: A persuasive application to motivate healthier behavior using smart phone

Hiroaki Kimura, Jun Ebisui, Yoshio Funabashi, Akihito Yoshii, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)

    Abstract

    Until now, many kinds of persuasive applications have been developed, and latest persuasive applications have utilized users' contexts acquired by several sensors for more effective persuasion. Currently most applications assume that those applications run with special devices that are equipped with sensors for acquiring those contexts. The use of such special devices may deter would-be users because they do not have a habit of getting on such additional devices. In this paper, we introduce a persuasive application that uses users' contexts acquired by mobile phone. Through our experiences in the application, we clarify whether current mobile phone is enough to acquire users' contexts and to persuade users or not.

    Original languageEnglish
    Title of host publicationProceedings of the ACM Symposium on Applied Computing
    Pages399-404
    Number of pages6
    DOIs
    Publication statusPublished - 2011
    Event26th Annual ACM Symposium on Applied Computing, SAC 2011 - TaiChung
    Duration: 2011 Mar 212011 Mar 24

    Other

    Other26th Annual ACM Symposium on Applied Computing, SAC 2011
    CityTaiChung
    Period11/3/2111/3/24

    Fingerprint

    Mobile phones
    Sensors

    Keywords

    • behavior change
    • context awareness
    • persuasive technology
    • serious game
    • smart phone

    ASJC Scopus subject areas

    • Software

    Cite this

    Kimura, H., Ebisui, J., Funabashi, Y., Yoshii, A., & Nakajima, T. (2011). IDetective: A persuasive application to motivate healthier behavior using smart phone. In Proceedings of the ACM Symposium on Applied Computing (pp. 399-404) https://doi.org/10.1145/1982185.1982273

    IDetective : A persuasive application to motivate healthier behavior using smart phone. / Kimura, Hiroaki; Ebisui, Jun; Funabashi, Yoshio; Yoshii, Akihito; Nakajima, Tatsuo.

    Proceedings of the ACM Symposium on Applied Computing. 2011. p. 399-404.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Kimura, H, Ebisui, J, Funabashi, Y, Yoshii, A & Nakajima, T 2011, IDetective: A persuasive application to motivate healthier behavior using smart phone. in Proceedings of the ACM Symposium on Applied Computing. pp. 399-404, 26th Annual ACM Symposium on Applied Computing, SAC 2011, TaiChung, 11/3/21. https://doi.org/10.1145/1982185.1982273
    Kimura H, Ebisui J, Funabashi Y, Yoshii A, Nakajima T. IDetective: A persuasive application to motivate healthier behavior using smart phone. In Proceedings of the ACM Symposium on Applied Computing. 2011. p. 399-404 https://doi.org/10.1145/1982185.1982273
    Kimura, Hiroaki ; Ebisui, Jun ; Funabashi, Yoshio ; Yoshii, Akihito ; Nakajima, Tatsuo. / IDetective : A persuasive application to motivate healthier behavior using smart phone. Proceedings of the ACM Symposium on Applied Computing. 2011. pp. 399-404
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