Incorporating fictionality into the real space: A case of enhanced TCG

Monami Takahashi, Keisuke Irie, Mizuki Sakamoto, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    6 Citations (Scopus)

    Abstract

    This paper strives to investigate the possibilities of minimizing the boundary between the real and the fictional virtual space. As a case study, we have developed Enhanced TCG that replaces real components of the trading card game in the real space with fictional components. It also integrates the real and fictional space using transmedia storytelling. In Enhanced TCG, a player sees the enhanced space using a head mounted display. We found that achieving immersion is a key factor to make our approach successful. The transformation from the real components to fictional components changes the meaning of the real space to more emotionally engage a player beyond the real space. This idea offers a lot of new promising opportunities like enhancing gamification by incorporating fictionality through Ubicomp technologies.

    Original languageEnglish
    Title of host publicationUbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers
    PublisherAssociation for Computing Machinery, Inc
    Pages37-40
    Number of pages4
    ISBN (Print)9781450335751
    DOIs
    Publication statusPublished - 2015 Sep 7
    EventACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 - Osaka, Japan
    Duration: 2015 Sep 72015 Sep 11

    Other

    OtherACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015
    CountryJapan
    CityOsaka
    Period15/9/715/9/11

    Keywords

    • Enhancing reality
    • Fictionality
    • Transmedia storytelling

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Hardware and Architecture
    • Software

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  • Cite this

    Takahashi, M., Irie, K., Sakamoto, M., & Nakajima, T. (2015). Incorporating fictionality into the real space: A case of enhanced TCG. In UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers (pp. 37-40). Association for Computing Machinery, Inc. https://doi.org/10.1145/2800835.2800853