Abstract
This paper strives to investigate the possibilities of minimizing the boundary between the real and the fictional virtual space. As a case study, we have developed Enhanced TCG that replaces real components of the trading card game in the real space with fictional components. It also integrates the real and fictional space using transmedia storytelling. In Enhanced TCG, a player sees the enhanced space using a head mounted display. We found that achieving immersion is a key factor to make our approach successful. The transformation from the real components to fictional components changes the meaning of the real space to more emotionally engage a player beyond the real space. This idea offers a lot of new promising opportunities like enhancing gamification by incorporating fictionality through Ubicomp technologies.
Original language | English |
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Title of host publication | UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers |
Publisher | Association for Computing Machinery, Inc |
Pages | 37-40 |
Number of pages | 4 |
ISBN (Print) | 9781450335751 |
DOIs | |
Publication status | Published - 2015 Sept 7 |
Event | ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 - Osaka, Japan Duration: 2015 Sept 7 → 2015 Sept 11 |
Other
Other | ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2015 ACM International Symposium on Wearable Computers, UbiComp and ISWC 2015 |
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Country/Territory | Japan |
City | Osaka |
Period | 15/9/7 → 15/9/11 |
Keywords
- Enhancing reality
- Fictionality
- Transmedia storytelling
ASJC Scopus subject areas
- Computer Networks and Communications
- Hardware and Architecture
- Software