Incorporating fictionality into the real world with transmedia storytelling

Mizuki Sakamoto, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Ubiquitous computing technologies now offer attractive possibilities to embed fictionality in the real world. This opens a new arena to navigate human behavior. Virtual forms representing fictionality and incorporated into our daily artifacts and media will become an infrastructure for navigating human behavior through the incorporated fictionality. In this paper, we describe two topics towards the realization of such a goal. The first topic presents that transmedia storytelling is a promising technique to incorporate fictionality into the real world. The second topic shows that the value-based analysis framework is a promising tool to analyze a sense of reality on the fictionality embedded into the real world and the reality is essential to make human behavior navigation successful. We present two case studies to demonstrate the effectiveness of our approach.

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationDesign Discourse - 4th International Conference, DUXU 2015 Held as Part of HCI International 2015, Proceedings
EditorsAaron Marcus
PublisherSpringer Verlag
Pages654-665
Number of pages12
ISBN (Print)9783319208855
DOIs
Publication statusPublished - 2015 Jan 1
Event4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015 - Los Angeles, United States
Duration: 2015 Aug 22015 Aug 7

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9186
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
CountryUnited States
CityLos Angeles
Period15/8/215/8/7

Keywords

  • Fictionality
  • Human behavior navigation
  • Ideology
  • Metapore
  • Reality
  • Transmedia storytelling
  • Value-based analysis framework

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Sakamoto, M., & Nakajima, T. (2015). Incorporating fictionality into the real world with transmedia storytelling. In A. Marcus (Ed.), Design, User Experience, and Usability: Design Discourse - 4th International Conference, DUXU 2015 Held as Part of HCI International 2015, Proceedings (pp. 654-665). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9186). Springer Verlag. https://doi.org/10.1007/978-3-319-20886-2_61