TY - GEN
T1 - Incorporating fictionality into the real world with transmedia storytelling
AU - Sakamoto, Mizuki
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
PY - 2015
Y1 - 2015
N2 - Ubiquitous computing technologies now offer attractive possibilities to embed fictionality in the real world. This opens a new arena to navigate human behavior. Virtual forms representing fictionality and incorporated into our daily artifacts and media will become an infrastructure for navigating human behavior through the incorporated fictionality. In this paper, we describe two topics towards the realization of such a goal. The first topic presents that transmedia storytelling is a promising technique to incorporate fictionality into the real world. The second topic shows that the value-based analysis framework is a promising tool to analyze a sense of reality on the fictionality embedded into the real world and the reality is essential to make human behavior navigation successful. We present two case studies to demonstrate the effectiveness of our approach.
AB - Ubiquitous computing technologies now offer attractive possibilities to embed fictionality in the real world. This opens a new arena to navigate human behavior. Virtual forms representing fictionality and incorporated into our daily artifacts and media will become an infrastructure for navigating human behavior through the incorporated fictionality. In this paper, we describe two topics towards the realization of such a goal. The first topic presents that transmedia storytelling is a promising technique to incorporate fictionality into the real world. The second topic shows that the value-based analysis framework is a promising tool to analyze a sense of reality on the fictionality embedded into the real world and the reality is essential to make human behavior navigation successful. We present two case studies to demonstrate the effectiveness of our approach.
KW - Fictionality
KW - Human behavior navigation
KW - Ideology
KW - Metapore
KW - Reality
KW - Transmedia storytelling
KW - Value-based analysis framework
UR - http://www.scopus.com/inward/record.url?scp=84947205970&partnerID=8YFLogxK
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U2 - 10.1007/978-3-319-20886-2_61
DO - 10.1007/978-3-319-20886-2_61
M3 - Conference contribution
AN - SCOPUS:84947205970
SN - 9783319208855
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 654
EP - 665
BT - Design, User Experience, and Usability
A2 - Marcus, Aaron
PB - Springer Verlag
T2 - 4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
Y2 - 2 August 2015 through 7 August 2015
ER -