Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Satoshi Nakamoto introduced a peer-to-peer electronic payment system in the paper “Bitcoin: A Peer-to-Peer Electronic Cash System” [12] in 2009. The payment system introduced in this paper (now known as blockchain technology) had a big impact on digital data transfer in a point that using blockchain technology, digital data transfer can be done without having third parties to give trust to the transfer process. In this paper, we focus on one of the key components of the blockchain technology, “consensus algorithm”. We propose a consensus algorithm “Proof-of-Achievement (PoA)” which is an algorithm optimized for blockchain games, focusing on the number of tasks achieved in the game. Using the PoA algorithm, we aim to increase the motivation for playing blockchain games. Through a user study, this paper discusses the effects of the PoA algorithm.

Original languageEnglish
Title of host publicationHCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditorsXiaowen Fang
PublisherSpringer-Verlag
Pages125-140
Number of pages16
ISBN (Print)9783030226015
DOIs
Publication statusPublished - 2019 Jan 1
Event1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 2019 Jul 262019 Jul 31

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11595 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
CountryUnited States
CityOrlando
Period19/7/2619/7/31

Fingerprint

Game
Data Transfer
Data transfer
Peer to Peer
Electronics
User Studies

Keywords

  • Blockchain
  • Consensus algorithm
  • Gamification

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Komiya, K., & Nakajima, T. (2019). Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. In X. Fang (Ed.), HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings (pp. 125-140). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11595 LNCS). Springer-Verlag. https://doi.org/10.1007/978-3-030-22602-2_11

Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. / Komiya, Kosuke; Nakajima, Tatsuo.

HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. ed. / Xiaowen Fang. Springer-Verlag, 2019. p. 125-140 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11595 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Komiya, K & Nakajima, T 2019, Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. in X Fang (ed.), HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11595 LNCS, Springer-Verlag, pp. 125-140, 1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019, Orlando, United States, 19/7/26. https://doi.org/10.1007/978-3-030-22602-2_11
Komiya K, Nakajima T. Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. In Fang X, editor, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Springer-Verlag. 2019. p. 125-140. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-22602-2_11
Komiya, Kosuke ; Nakajima, Tatsuo. / Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm. HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. editor / Xiaowen Fang. Springer-Verlag, 2019. pp. 125-140 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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