TY - GEN
T1 - Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm
AU - Komiya, Kosuke
AU - Nakajima, Tatsuo
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Satoshi Nakamoto introduced a peer-to-peer electronic payment system in the paper “Bitcoin: A Peer-to-Peer Electronic Cash System” [12] in 2009. The payment system introduced in this paper (now known as blockchain technology) had a big impact on digital data transfer in a point that using blockchain technology, digital data transfer can be done without having third parties to give trust to the transfer process. In this paper, we focus on one of the key components of the blockchain technology, “consensus algorithm”. We propose a consensus algorithm “Proof-of-Achievement (PoA)” which is an algorithm optimized for blockchain games, focusing on the number of tasks achieved in the game. Using the PoA algorithm, we aim to increase the motivation for playing blockchain games. Through a user study, this paper discusses the effects of the PoA algorithm.
AB - Satoshi Nakamoto introduced a peer-to-peer electronic payment system in the paper “Bitcoin: A Peer-to-Peer Electronic Cash System” [12] in 2009. The payment system introduced in this paper (now known as blockchain technology) had a big impact on digital data transfer in a point that using blockchain technology, digital data transfer can be done without having third parties to give trust to the transfer process. In this paper, we focus on one of the key components of the blockchain technology, “consensus algorithm”. We propose a consensus algorithm “Proof-of-Achievement (PoA)” which is an algorithm optimized for blockchain games, focusing on the number of tasks achieved in the game. Using the PoA algorithm, we aim to increase the motivation for playing blockchain games. Through a user study, this paper discusses the effects of the PoA algorithm.
KW - Blockchain
KW - Consensus algorithm
KW - Gamification
UR - http://www.scopus.com/inward/record.url?scp=85069811755&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069811755&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-22602-2_11
DO - 10.1007/978-3-030-22602-2_11
M3 - Conference contribution
AN - SCOPUS:85069811755
SN - 9783030226015
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 125
EP - 140
BT - HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Fang, Xiaowen
PB - Springer-Verlag
T2 - 1st International Conference on HCI in Games, HCI-Games 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Y2 - 26 July 2019 through 31 July 2019
ER -