TY - GEN
T1 - Influence of Interactive Questions on the Sense of Presence and Anxiety in a Virtual-reality Job-interview Simulation
AU - Shimizu, Shotaro
AU - Jincho, Nobuyuki
AU - Kikuchi, Hideaki
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
PY - 2019/2/23
Y1 - 2019/2/23
N2 - Job interviews are one of the most common methods of selecting employees. However, most people experience a certain amount of anxiety during a job interview. This study aims to help people overcome this anxiety by using a virtual reality job-interview simulation system. This system utilizes voice recognition, a dialogue knowledge base, and morphological analysis to generate new questions that include nouns from the user’s answers. We expect the user’s sense of presence and anxiety to increase with interactive questions. This research used self-assessment questionnaires and psychophysiological measures to investigate two study conditions: (a) using developing questions that included part of the user’s answer (n = 10) and (b) using a fixed developing question (n = 10). The results suggested that using developing questions that included the user’s answer provided a greater sense of presence and anxiety.
AB - Job interviews are one of the most common methods of selecting employees. However, most people experience a certain amount of anxiety during a job interview. This study aims to help people overcome this anxiety by using a virtual reality job-interview simulation system. This system utilizes voice recognition, a dialogue knowledge base, and morphological analysis to generate new questions that include nouns from the user’s answers. We expect the user’s sense of presence and anxiety to increase with interactive questions. This research used self-assessment questionnaires and psychophysiological measures to investigate two study conditions: (a) using developing questions that included part of the user’s answer (n = 10) and (b) using a fixed developing question (n = 10). The results suggested that using developing questions that included the user’s answer provided a greater sense of presence and anxiety.
KW - Anxiety
KW - Biological signal analysis
KW - Interactive question generation
KW - Job interview
KW - Sense of presence
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85070539574&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85070539574&partnerID=8YFLogxK
U2 - 10.1145/3332305.3332307
DO - 10.1145/3332305.3332307
M3 - Conference contribution
AN - SCOPUS:85070539574
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 5
BT - Proceedings of the 2019 3rd International Conference on Virtual and Augmented Reality Simulations, ICVARS 2019
PB - Association for Computing Machinery
T2 - 3rd International Conference on Virtual and Augmented Reality Simulations, ICVARS 2019
Y2 - 23 February 2019 through 25 February 2019
ER -