Influence of the programming environment on programming education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Although both visual and text environments have been used to teach programming, the most appropriate method for beginners is unknown. Herein we research the most suitable programming environment to introduce programming to beginners using Minecraft to provide different programming learning environments (Visual or Text) via ComputerCraftEdu as an extended function. The learning effects between these two environments are compared using a lecture course. The results show that a visual environment is more suitable to introduce programming to beginners.

Original languageEnglish
Title of host publicationITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
PublisherAssociation for Computing Machinery
Pages354
Number of pages1
ISBN (Electronic)9781450342315
DOIs
Publication statusPublished - 2016 Jul 11
Event2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016 - Arequipa, Peru
Duration: 2016 Jul 112016 Jul 13

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
Volume11-13-July-2016
ISSN (Print)1942-647X

Other

Other2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016
CountryPeru
CityArequipa
Period16/7/1116/7/13

Keywords

  • Digital game-based learning
  • Introductory education
  • Minecraft
  • Programming language learning

ASJC Scopus subject areas

  • Management of Technology and Innovation
  • Education

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