Influence of the programming environment on programming education

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    Although both visual and text environments have been used to teach programming, the most appropriate method for beginners is unknown. Herein we research the most suitable programming environment to introduce programming to beginners using Minecraft to provide different programming learning environments (Visual or Text) via ComputerCraftEdu as an extended function. The learning effects between these two environments are compared using a lecture course. The results show that a visual environment is more suitable to introduce programming to beginners.

    Original languageEnglish
    Title of host publicationITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
    PublisherAssociation for Computing Machinery
    Pages354
    Number of pages1
    Volume11-13-July-2016
    ISBN (Electronic)9781450342315
    DOIs
    Publication statusPublished - 2016 Jul 11
    Event2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016 - Arequipa, Peru
    Duration: 2016 Jul 112016 Jul 13

    Other

    Other2016 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2016
    CountryPeru
    CityArequipa
    Period16/7/1116/7/13

    Keywords

    • Digital game-based learning
    • Introductory education
    • Minecraft
    • Programming language learning

    ASJC Scopus subject areas

    • Management of Technology and Innovation
    • Education

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  • Cite this

    Saito, D., Washizaki, H., & Fukazawa, Y. (2016). Influence of the programming environment on programming education. In ITiCSE 2016 - Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (Vol. 11-13-July-2016, pp. 354). Association for Computing Machinery. https://doi.org/10.1145/2899415.2925477