Instructional-designed strategy for massive multiplayer online M-learning

Mohd Firdaus Md Khalid, Wataru Kameyama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Game (MMOG) and systematic principles of Instructional Design Methodology (ID) into Mobile learning (M-learning), in order to counter M-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with students of Waseda University and Malaysian volunteers to produce notable results for further analysis. This paper reports on the instructional-designed strategies for the M-learning based on the test results of the dual-integration and educational standard specifications.

Original languageEnglish
Title of host publicationProceedings of 2008 IEEE International Symposium on IT in Medicine and Education, ITME 2008
Pages781-785
Number of pages5
DOIs
Publication statusPublished - 2008 Dec 1
Event2008 IEEE International Symposium on IT in Medicine and Education, ITME 2008 - Xiamen, China
Duration: 2008 Dec 122008 Dec 14

Publication series

NameProceedings of 2008 IEEE International Symposium on IT in Medicine and Education, ITME 2008

Conference

Conference2008 IEEE International Symposium on IT in Medicine and Education, ITME 2008
CountryChina
CityXiamen
Period08/12/1208/12/14

ASJC Scopus subject areas

  • Computer Science Applications
  • Biomedical Engineering
  • Education

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  • Cite this

    Md Khalid, M. F., & Kameyama, W. (2008). Instructional-designed strategy for massive multiplayer online M-learning. In Proceedings of 2008 IEEE International Symposium on IT in Medicine and Education, ITME 2008 (pp. 781-785). [4743973] (Proceedings of 2008 IEEE International Symposium on IT in Medicine and Education, ITME 2008). https://doi.org/10.1109/ITME.2008.4743973