Interaction design patterns for classroom environments

Henning Breuer*, Nelson Baloian, Christian Sousa, Mitsuji Matsumoto

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

In our research, we synthesize two lines of development that have been dealt with independently so far: 1) the development and evaluation of educational technologies to support problem-oriented and collaborative learning activities inside and outside of the classroom, and 2) interaction design patterns as a means to document and generate design knowledge. Primary contributions are software prototypes for enhancing classroom interaction through interactive whiteboards, multiple clients with pen-tablets and PDAs, and a basic layout of a pattern language for formal and informal learning environments.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages163-172
Number of pages10
Volume4553 LNCS
EditionPART 4
Publication statusPublished - 2007
Event12th International Conference on Human-Computer Interaction, HCI International 2007 - Beijing
Duration: 2007 Jul 222007 Jul 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 4
Volume4553 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other12th International Conference on Human-Computer Interaction, HCI International 2007
CityBeijing
Period07/7/2207/7/27

Keywords

  • Activity theory
  • Classroom
  • Educational technology
  • Gesture-based interaction
  • Interaction design patterns
  • Learning theories
  • Open space
  • PDAs
  • Pen-tablets
  • Whiteboards

ASJC Scopus subject areas

  • Computer Science(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Theoretical Computer Science

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