@inproceedings{3d495c2a24cf4582b7f5f92b35352945,
title = "Interactive four-dimensional space exploration using viewing direction control based on principal vanishing points operation",
abstract = "This chapter presents an interactive 4-D visualization technique that controls a 4-D viewing direction via handling of principal vanishing points. Principal vanishing points are represented by projecting points at infinity of 4-D principal coordinate axes onto 3-D space. Our previous studies have confirmed that, because the principal vanishing points relate to a 4-D eye-point and the 4-D viewing direction, they can be landmarks to intuitively move in 4-D space. In this chapter, we propose an algorithm that utilizes principal vanishing points as an interface for the intuitive 4-D viewing direction control, and apply an algorithm to a framework of a system which enables one to fly through 4-D space. The developed system can achieve to visualize and explore an intricate 4-D scene such as a maze in 4-D space. We evaluate effectiveness of the proposed 4-D interaction technique by user experiments.",
keywords = "4-D interaction, 4-D interface, 4-D space, 4-D viewing direction, 4-D visualization, Principal vanishing points",
author = "Takanobu Miwa and Yukihito Sakai and Shuji Hashimoto",
year = "2015",
doi = "10.1007/978-3-319-16940-8_2",
language = "English",
isbn = "9783319169392",
volume = "8433",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "21--46",
booktitle = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
note = "25th Australian Computer-Human Interaction Conference, OzCHI 2013 ; Conference date: 25-11-2013 Through 29-11-2013",
}