Interactive shadowing for 2D anime

Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

In this paper, we propose an instant shadow generation technique for 2D animation, especially Japanese Anime. In traditional 2D Anime production, the entire animation including shadows is drawn by hand so that it takes long time to complete. Shadows play an important role in the creation of symbolic visual effects. However shadows are not always drawn due to time constraints and lack of animators especially when the production schedule is tight. To solve this problem, we develop an easy shadowing approach that enables animators to easily create a layer of shadow and its animation based on the character's shapes. Our approach is both instant and intuitive. The only inputs required are character or object shapes in input animation sequence with alpha value generally used in the Anime production pipeline. First, shadows are automatically rendered on a virtual plane by using a Shadow Map1 based on these inputs. Then the rendered shadows can be edited by simple operations and simplified by the Gaussian Filter. Several special effects such as blurring can be applied to the rendered shadow at the same time. Compared to existing approaches, ours is more efficient and effective to handle automatic shadowing in real-time.

Original languageEnglish
Pages (from-to)395-404
Number of pages10
JournalComputer Animation and Virtual Worlds
Volume20
Issue number2-3
DOIs
Publication statusPublished - 2009 Jun 1

Keywords

  • 2D animation
  • Anime
  • Shadow map
  • Shadowing

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

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