Abstract
In this paper, we propose an instant shadow generation technique for 2D animation, especially Japanese Anime. In traditional 2D Anime production, the entire animation including shadows is drawn by hand so that it takes long time to complete. Shadows play an important role in the creation of symbolic visual effects. However shadows are not always drawn due to time constraints and lack of animators especially when the production schedule is tight. To solve this problem, we develop an easy shadowing approach that enables animators to easily create a layer of shadow and its animation based on the character's shapes. Our approach is both instant and intuitive. The only inputs required are character or object shapes in input animation sequence with alpha value generally used in the Anime production pipeline. First, shadows are automatically rendered on a virtual plane by using a Shadow Map1 based on these inputs. Then the rendered shadows can be edited by simple operations and simplified by the Gaussian Filter. Several special effects such as blurring can be applied to the rendered shadow at the same time. Compared to existing approaches, ours is more efficient and effective to handle automatic shadowing in real-time.
Original language | English |
---|---|
Pages (from-to) | 395-404 |
Number of pages | 10 |
Journal | Computer Animation and Virtual Worlds |
Volume | 20 |
Issue number | 2-3 |
DOIs | |
Publication status | Published - 2009 Jun |
Externally published | Yes |
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Keywords
- 2D animation
- Anime
- Shadow map
- Shadowing
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software
Cite this
Interactive shadowing for 2D anime. / Sugisaki, Eiji; Seah, Hock Soon; Tian, Feng; Morishima, Shigeo.
In: Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, 06.2009, p. 395-404.Research output: Contribution to journal › Article
}
TY - JOUR
T1 - Interactive shadowing for 2D anime
AU - Sugisaki, Eiji
AU - Seah, Hock Soon
AU - Tian, Feng
AU - Morishima, Shigeo
PY - 2009/6
Y1 - 2009/6
N2 - In this paper, we propose an instant shadow generation technique for 2D animation, especially Japanese Anime. In traditional 2D Anime production, the entire animation including shadows is drawn by hand so that it takes long time to complete. Shadows play an important role in the creation of symbolic visual effects. However shadows are not always drawn due to time constraints and lack of animators especially when the production schedule is tight. To solve this problem, we develop an easy shadowing approach that enables animators to easily create a layer of shadow and its animation based on the character's shapes. Our approach is both instant and intuitive. The only inputs required are character or object shapes in input animation sequence with alpha value generally used in the Anime production pipeline. First, shadows are automatically rendered on a virtual plane by using a Shadow Map1 based on these inputs. Then the rendered shadows can be edited by simple operations and simplified by the Gaussian Filter. Several special effects such as blurring can be applied to the rendered shadow at the same time. Compared to existing approaches, ours is more efficient and effective to handle automatic shadowing in real-time.
AB - In this paper, we propose an instant shadow generation technique for 2D animation, especially Japanese Anime. In traditional 2D Anime production, the entire animation including shadows is drawn by hand so that it takes long time to complete. Shadows play an important role in the creation of symbolic visual effects. However shadows are not always drawn due to time constraints and lack of animators especially when the production schedule is tight. To solve this problem, we develop an easy shadowing approach that enables animators to easily create a layer of shadow and its animation based on the character's shapes. Our approach is both instant and intuitive. The only inputs required are character or object shapes in input animation sequence with alpha value generally used in the Anime production pipeline. First, shadows are automatically rendered on a virtual plane by using a Shadow Map1 based on these inputs. Then the rendered shadows can be edited by simple operations and simplified by the Gaussian Filter. Several special effects such as blurring can be applied to the rendered shadow at the same time. Compared to existing approaches, ours is more efficient and effective to handle automatic shadowing in real-time.
KW - 2D animation
KW - Anime
KW - Shadow map
KW - Shadowing
UR - http://www.scopus.com/inward/record.url?scp=67749095286&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=67749095286&partnerID=8YFLogxK
U2 - 10.1002/cav.306
DO - 10.1002/cav.306
M3 - Article
AN - SCOPUS:67749095286
VL - 20
SP - 395
EP - 404
JO - Computer Animation and Virtual Worlds
JF - Computer Animation and Virtual Worlds
SN - 1546-4261
IS - 2-3
ER -