Inventory Management with Attention-Based Meta Actions

Keisuke Izumiya, Edgar Simo-Serra

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Roguelike games are a challenging environment for Reinforcement Learning (RL) algorithms due to having to restart the game from the beginning when losing, randomized procedural generation, and proper use of in-game items being essential to success. While recent research has proposed roguelike environments for RL algorithms and proposed models to handle this challenging task, to the best of our knowledge, none have dealt with the elephant in the room, i.e., handling of items. Items play a fundamental role in roguelikes and are acquired during gameplay. However, being an unordered set with a non-fixed amount of elements which form part of the action space, it is not straightforward to incorporate them into an RL framework. In this work, we tackle the issue of having unordered sets be part of the action space and propose an attention-based mechanism that can select and deal with item-based actions. We also propose a model that can handle complex actions and items through a meta action framework and evaluate them on the challenging game of NetHack. Experimental results show that our approach is able to significantly outperform existing approaches.

Original languageEnglish
Title of host publication2021 IEEE Conference on Games, CoG 2021
PublisherIEEE Computer Society
ISBN (Electronic)9781665438865
DOIs
Publication statusPublished - 2021
Event2021 IEEE Conference on Games, CoG 2021 - Copenhagen, Denmark
Duration: 2021 Aug 172021 Aug 20

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2021-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2021 IEEE Conference on Games, CoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period21/8/1721/8/20

Keywords

  • NetHack
  • attention
  • reinforcement learning

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'Inventory Management with Attention-Based Meta Actions'. Together they form a unique fingerprint.

Cite this