Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application

Kenta Mizobuchi, Hung Ya Tsai, Yuya Ieiri, Reiko Hishiyama, Shao Tengfei

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this study, we proved that augmented reality (AR) technology increases the motivation to experience traditional culture. We developed an AR Tosenkyo application to simulate "Tosenkyo,"a traditional Japanese game, and conducted experiments with 47 participants, including foreigners. Because Tosenkyo AR application components can be categorized into play equipment and backgrounds, we prepared three applications with different degrees of AR environmental conditions to investigate their effect on motivation. The results of the experiment revealed that, before the AR experience, Japanese people were less motivated to experience traditional culture compared with Chinese people; however, after the AR experience, their motivation increased considerably. This tendency was pronounced in a harmonic AR environment, which is considered a moderate fusion of reality and AR. Furthermore, the path analysis of the questionnaire results revealed that higher quality of AR application considerably improves motivation.

Original languageEnglish
Title of host publication2022 61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1226-1231
Number of pages6
ISBN (Electronic)9784907764784
DOIs
Publication statusPublished - 2022
Event61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022 - Kumamoto, Japan
Duration: 2022 Sep 62022 Sep 9

Publication series

Name2022 61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022

Conference

Conference61st Annual Conference of the Society of Instrument and Control Engineers of Japan, SICE 2022
Country/TerritoryJapan
CityKumamoto
Period22/9/622/9/9

Keywords

  • augmented reality (AR)
  • cognitive science
  • human computer interaction (HCI)
  • interactive media

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Control and Systems Engineering
  • Control and Optimization
  • Instrumentation

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