"Lazy Susan" Chair communication system for remote whole-body interaction and connectedness

Shigeru Wesugi, Yoshiyuki Miwa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

A few communication systems that support a sense of connectedness among people who are physically separated recently have received attention. Our previous research has shown that bodily interactions enhance this sense of connectedness. In the current work, we designed two "Lazy Susan" Chair communication systems that can communicate bodily actions between physically separated people by way of rotations of the chairs on which they are sitting. One system is based on rotating a disk by hand, and the other is based on rotating the chair itself. The characteristics of these two systems are described, and the communication experiments to determine the relative effectiveness of the two systems are discussed.

Original languageEnglish
Title of host publicationProceedings of the 3rd IASTED International Conference on Human-Computer Interaction, HCI 2008
Pages93-99
Number of pages7
Publication statusPublished - 2008 Dec 1
Event3rd IASTED International Conference on Human-Computer Interaction, HCI 2008 - Innsbruck, Austria
Duration: 2008 Mar 172008 Mar 19

Publication series

NameProceedings of the 3rd IASTED International Conference on Human-Computer Interaction, HCI 2008

Conference

Conference3rd IASTED International Conference on Human-Computer Interaction, HCI 2008
CountryAustria
CityInnsbruck
Period08/3/1708/3/19

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Keywords

  • And lazy susan
  • Communication
  • Connectedness
  • Timing
  • Whole-body interaction

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

Cite this

Wesugi, S., & Miwa, Y. (2008). "Lazy Susan" Chair communication system for remote whole-body interaction and connectedness. In Proceedings of the 3rd IASTED International Conference on Human-Computer Interaction, HCI 2008 (pp. 93-99). (Proceedings of the 3rd IASTED International Conference on Human-Computer Interaction, HCI 2008).