Lifestyle ubiquitous gaming: Computer games making daily lives fun

Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

We propose a novel computer gaming style in which users can enjoy games through their daily lives without paying too much attention and time for the games, we call it lifestyle ubiquitous gaming. Lifestyle ubiquitous games track human daily activities implicitly and incorporate the tracked activities in their game logics. Then they represent decorated and virtualized those activities on ambient displays. We believe that this gaming style enables not only making their boring and messy daily tasks fun but improving their lazy lifestyle and customs. In this paper, we describe our lifestyle ubiquitous gaming concept and framework, and then we show our two case studies implementing distinguishing scenarios.

Original languageEnglish
Title of host publicationSoftware Technologies for Embedded and Ubiquitous Systems - 5th IFIP WG 10.2 International Workshop, SEUS 2007, Revised Papers
Pages202-212
Number of pages11
Publication statusPublished - 2007 Dec 1
Event5th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems, SEUS 2007 - Santorini Island, Greece
Duration: 2007 May 72007 May 8

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4761 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems, SEUS 2007
CountryGreece
CitySantorini Island
Period07/5/707/5/8

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Tokunaga, E., Ayabe, M., Kimura, H., & Nakajima, T. (2007). Lifestyle ubiquitous gaming: Computer games making daily lives fun. In Software Technologies for Embedded and Ubiquitous Systems - 5th IFIP WG 10.2 International Workshop, SEUS 2007, Revised Papers (pp. 202-212). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4761 LNCS).