Lifestyle ubiquitous gaming: Computer games making daily lives fun

Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    We propose a novel computer gaming style in which users can enjoy games through their daily lives without paying too much attention and time for the games, we call it lifestyle ubiquitous gaming. Lifestyle ubiquitous games track human daily activities implicitly and incorporate the tracked activities in their game logics. Then they represent decorated and virtualized those activities on ambient displays. We believe that this gaming style enables not only making their boring and messy daily tasks fun but improving their lazy lifestyle and customs. In this paper, we describe our lifestyle ubiquitous gaming concept and framework, and then we show our two case studies implementing distinguishing scenarios.

    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Pages202-212
    Number of pages11
    Volume4761 LNCS
    Publication statusPublished - 2007
    Event5th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems, SEUS 2007 - Santorini Island
    Duration: 2007 May 72007 May 8

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume4761 LNCS
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Other

    Other5th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems, SEUS 2007
    CitySantorini Island
    Period07/5/707/5/8

      Fingerprint

    ASJC Scopus subject areas

    • Computer Science(all)
    • Biochemistry, Genetics and Molecular Biology(all)
    • Theoretical Computer Science

    Cite this

    Tokunaga, E., Ayabe, M., Kimura, H., & Nakajima, T. (2007). Lifestyle ubiquitous gaming: Computer games making daily lives fun. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4761 LNCS, pp. 202-212). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4761 LNCS).