Lifestyle ubiquitous gaming: Making daily lives more plesurable

Tatsuo Nakajima*, Vili Lehdonvirta, Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Yohei Okuda

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

In this paper, we propose a novel computer gaming style Lifestyle Ubiquitous Gaming, where our experience is enriched in our daily lives by using gaming concepts. In lifestyle ubiquitous gaming, human daily activities are implicitly tracked and interpreted. Then, the feedback of the activities are returned to a user as a game system' presentation. The user can enjoy the game without too much conscious. This characteristic has a very big difference from traditional gaming. We describe the motivation and conceptual framework of lifestyle ubiquitous gaming, and show two case studies that we have conducted to demonstrate our proposal's feasibility and effectiveness.

Original languageEnglish
Title of host publicationProceedings - 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2007
Pages257-264
Number of pages8
DOIs
Publication statusPublished - 2007
Event4296821 - Daegu, Korea, Republic of
Duration: 2007 Aug 212007 Aug 24

Publication series

NameProceedings - 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2007

Conference

Conference4296821
Country/TerritoryKorea, Republic of
CityDaegu
Period07/8/2107/8/24

ASJC Scopus subject areas

  • Computer Science Applications
  • Control and Systems Engineering
  • Electrical and Electronic Engineering

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