Lighting design using virtual reality system considering brightness sensation

M. Kawai, M. Tokuno, K. Takiguchi, Shinichi Tanabe

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Recently virtual reality (VR) technology has been developed and simulation using VR has become an effective way to create images in the design stage of architectural spaces. VR technology facilitates to grasp an image of the lighitng environment in a space by depicting photorealistic image in one to one scale. Also, VR technology could possibly reduce the time consumed on planning architecutre. However the relationships between brightness of VR image and that in real spaces have not been identified. In this study, subjective experiments to identify the brightness sensation of VR image and effect of pressentation method (stantionary/transitional) were conducted. From the results of the experiments, it was found that the difference of brightness sensation of VR image marked different tendencies according to luminance distribution in a space and presentation method had little effect on brightness sensation when one space was shown at a time.

    Original languageEnglish
    Title of host publicationHB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings
    Pages195-199
    Number of pages5
    Volume2
    Publication statusPublished - 2006
    EventHealthy Buildings: Creating a Healthy Indoor Environment for People, HB 2006 - Lisboa
    Duration: 2006 Jun 42006 Jun 8

    Other

    OtherHealthy Buildings: Creating a Healthy Indoor Environment for People, HB 2006
    CityLisboa
    Period06/6/406/6/8

    Fingerprint

    User-Computer Interface
    Lighting
    Virtual reality
    Luminance
    Technology
    Experiments
    Planning

    Keywords

    • Brightness sensation
    • Lighting design
    • Simulation
    • Visual environment
    • VR

    ASJC Scopus subject areas

    • Civil and Structural Engineering
    • Building and Construction
    • Health, Toxicology and Mutagenesis

    Cite this

    Kawai, M., Tokuno, M., Takiguchi, K., & Tanabe, S. (2006). Lighting design using virtual reality system considering brightness sensation. In HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings (Vol. 2, pp. 195-199)

    Lighting design using virtual reality system considering brightness sensation. / Kawai, M.; Tokuno, M.; Takiguchi, K.; Tanabe, Shinichi.

    HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings. Vol. 2 2006. p. 195-199.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Kawai, M, Tokuno, M, Takiguchi, K & Tanabe, S 2006, Lighting design using virtual reality system considering brightness sensation. in HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings. vol. 2, pp. 195-199, Healthy Buildings: Creating a Healthy Indoor Environment for People, HB 2006, Lisboa, 06/6/4.
    Kawai M, Tokuno M, Takiguchi K, Tanabe S. Lighting design using virtual reality system considering brightness sensation. In HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings. Vol. 2. 2006. p. 195-199
    Kawai, M. ; Tokuno, M. ; Takiguchi, K. ; Tanabe, Shinichi. / Lighting design using virtual reality system considering brightness sensation. HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings. Vol. 2 2006. pp. 195-199
    @inproceedings{a9b8096fe11743e4915400e361f2c8e4,
    title = "Lighting design using virtual reality system considering brightness sensation",
    abstract = "Recently virtual reality (VR) technology has been developed and simulation using VR has become an effective way to create images in the design stage of architectural spaces. VR technology facilitates to grasp an image of the lighitng environment in a space by depicting photorealistic image in one to one scale. Also, VR technology could possibly reduce the time consumed on planning architecutre. However the relationships between brightness of VR image and that in real spaces have not been identified. In this study, subjective experiments to identify the brightness sensation of VR image and effect of pressentation method (stantionary/transitional) were conducted. From the results of the experiments, it was found that the difference of brightness sensation of VR image marked different tendencies according to luminance distribution in a space and presentation method had little effect on brightness sensation when one space was shown at a time.",
    keywords = "Brightness sensation, Lighting design, Simulation, Visual environment, VR",
    author = "M. Kawai and M. Tokuno and K. Takiguchi and Shinichi Tanabe",
    year = "2006",
    language = "English",
    isbn = "9789899506718",
    volume = "2",
    pages = "195--199",
    booktitle = "HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings",

    }

    TY - GEN

    T1 - Lighting design using virtual reality system considering brightness sensation

    AU - Kawai, M.

    AU - Tokuno, M.

    AU - Takiguchi, K.

    AU - Tanabe, Shinichi

    PY - 2006

    Y1 - 2006

    N2 - Recently virtual reality (VR) technology has been developed and simulation using VR has become an effective way to create images in the design stage of architectural spaces. VR technology facilitates to grasp an image of the lighitng environment in a space by depicting photorealistic image in one to one scale. Also, VR technology could possibly reduce the time consumed on planning architecutre. However the relationships between brightness of VR image and that in real spaces have not been identified. In this study, subjective experiments to identify the brightness sensation of VR image and effect of pressentation method (stantionary/transitional) were conducted. From the results of the experiments, it was found that the difference of brightness sensation of VR image marked different tendencies according to luminance distribution in a space and presentation method had little effect on brightness sensation when one space was shown at a time.

    AB - Recently virtual reality (VR) technology has been developed and simulation using VR has become an effective way to create images in the design stage of architectural spaces. VR technology facilitates to grasp an image of the lighitng environment in a space by depicting photorealistic image in one to one scale. Also, VR technology could possibly reduce the time consumed on planning architecutre. However the relationships between brightness of VR image and that in real spaces have not been identified. In this study, subjective experiments to identify the brightness sensation of VR image and effect of pressentation method (stantionary/transitional) were conducted. From the results of the experiments, it was found that the difference of brightness sensation of VR image marked different tendencies according to luminance distribution in a space and presentation method had little effect on brightness sensation when one space was shown at a time.

    KW - Brightness sensation

    KW - Lighting design

    KW - Simulation

    KW - Visual environment

    KW - VR

    UR - http://www.scopus.com/inward/record.url?scp=84871551287&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84871551287&partnerID=8YFLogxK

    M3 - Conference contribution

    SN - 9789899506718

    VL - 2

    SP - 195

    EP - 199

    BT - HB 2006 - Healthy Buildings: Creating a Healthy Indoor Environment for People, Proceedings

    ER -