Abstract
In recent years, tremendous advances have been achieved in the 3D computer graphics used in the entertainment industry, and in the semiconductor technologies used to fabricate graphics chips and CPUs. However, although good reproduction of facial expressions is possible through 3D CG, the creation of realistic expressions and mouth motion is not a simple task.
Original language | English |
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Title of host publication | ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002 |
Publisher | Association for Computing Machinery, Inc |
Pages | 212 |
Number of pages | 1 |
ISBN (Print) | 1581135254, 9781581135251 |
DOIs | |
Publication status | Published - 2002 Jul 21 |
Externally published | Yes |
Event | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 - San Antonio, United States Duration: 2002 Jul 21 → 2002 Jul 26 |
Other
Other | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 |
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Country | United States |
City | San Antonio |
Period | 02/7/21 → 02/7/26 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software