Making both first-person and third-person perspectives available in real world services

Asha Kambe, Reiya Tamaki, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In virtual worlds such as those realized through virtual reality technologies, the participants usually use the third-person perspective to see a wider area because the third-person perspective provides a variety of benefits. In this study, we propose an approach using both the first-person and third-person perspectives in real world applications, such as in smart city services, and evaluate the potential opportunities to offer more advanced digital services. We collect use cases and opinions for designing the prototype system's video presentation methods. Then, we implement prototype systems that enable the users to see from both the first-person and third-person perspectives by using webcams and a head-mounted display. Our approach makes it possible to develop new types of game-inspired smart city services that offer more opportunities through the multiple perspectives.

Original languageEnglish
Title of host publicationISC2 2022 - 8th IEEE International Smart Cities Conference
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665485616
DOIs
Publication statusPublished - 2022
Event8th IEEE International Smart Cities Conference, ISC2 2022 - Pafos, Cyprus
Duration: 2022 Sep 262022 Sep 29

Publication series

NameISC2 2022 - 8th IEEE International Smart Cities Conference

Conference

Conference8th IEEE International Smart Cities Conference, ISC2 2022
Country/TerritoryCyprus
CityPafos
Period22/9/2622/9/29

Keywords

  • first-person perspective
  • real world services
  • third-person perspective

ASJC Scopus subject areas

  • Instrumentation
  • Transportation
  • Urban Studies
  • Artificial Intelligence
  • Computer Networks and Communications
  • Energy Engineering and Power Technology

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