Mixed reality technologies for museum experience

Takeshi Naemura, Yasuaki Kakehi, Tomoko Hashida, Young Ah Seong, Daisuke Akatsuka, Takuro Wada, Takashi Nariya, Totaro Nakashima, Ryo Oshima, Takafumi Kuno

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

The goal of this project is to augment the visitor's museum experience using digital technologies. For this purpose, the authors have been investigating and developing several systems which can be classified into two categories: (a) mixed reality displays and (b) experience support systems. As for (a), this paper illustrates three systems to superimpose virtual images onto physical exhibits: ExFloasion, Bousight Table, and FloasionTable. Their key feature is the optical design for providing 3D visual effect without any special glasses. They are useful for giving visitors some intuitive explanations of physical exhibits at museum. In addition, the authors consider that total (before and after) services are very important as well as the on-site (at museum) one. The category (b) includes networked visualization of congestion situation (Breathing Museum), social networking to share visitors' feelings (Post-Visit Board), and personalized mementos for each visitor (Peaflet). They are effective for making people want to visit museums and promoting greater understanding. This paper gives a brief overview of these systems.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry
Pages17-20
Number of pages4
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010 - Seoul
Duration: 2010 Dec 122010 Dec 13

Other

Other9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010
CitySeoul
Period10/12/1210/12/13

Fingerprint

Museums
Optical design
Visualization
Display devices
Glass

Keywords

  • Digital museum
  • Floating image
  • Mixed reality
  • Personalized service
  • Social networking
  • Viewdependent display

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Computer Vision and Pattern Recognition

Cite this

Naemura, T., Kakehi, Y., Hashida, T., Seong, Y. A., Akatsuka, D., Wada, T., ... Kuno, T. (2010). Mixed reality technologies for museum experience. In Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry (pp. 17-20) https://doi.org/10.1145/1900179.1900182

Mixed reality technologies for museum experience. / Naemura, Takeshi; Kakehi, Yasuaki; Hashida, Tomoko; Seong, Young Ah; Akatsuka, Daisuke; Wada, Takuro; Nariya, Takashi; Nakashima, Totaro; Oshima, Ryo; Kuno, Takafumi.

Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry. 2010. p. 17-20.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Naemura, T, Kakehi, Y, Hashida, T, Seong, YA, Akatsuka, D, Wada, T, Nariya, T, Nakashima, T, Oshima, R & Kuno, T 2010, Mixed reality technologies for museum experience. in Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry. pp. 17-20, 9th ACM SIGGRAPH International Conference on VR Continuum and Its Applications in Industry, VRCAI 2010, Seoul, 10/12/12. https://doi.org/10.1145/1900179.1900182
Naemura T, Kakehi Y, Hashida T, Seong YA, Akatsuka D, Wada T et al. Mixed reality technologies for museum experience. In Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry. 2010. p. 17-20 https://doi.org/10.1145/1900179.1900182
Naemura, Takeshi ; Kakehi, Yasuaki ; Hashida, Tomoko ; Seong, Young Ah ; Akatsuka, Daisuke ; Wada, Takuro ; Nariya, Takashi ; Nakashima, Totaro ; Oshima, Ryo ; Kuno, Takafumi. / Mixed reality technologies for museum experience. Proceedings - VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry. 2010. pp. 17-20
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