Multiagent Gaming System for Multilingual Communication

Yuu Nakajima, Reiko Hishiyama, Takao Nakaguchi

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    The internationalization of economic and social activities is forcing people who use different languages and belong to different cultures to collaborate far more often. An analysis of the status of multilingual communications among such people is required. We apply gaming simulation methods to analyze this topic. In this study, we design an environment that can game multilingual communication online by describing just simple game scripts. This advance is significant as people with domain knowledge of the applied problem are not always computer experts.

    Original languageEnglish
    Title of host publicationProceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages215-216
    Number of pages2
    ISBN (Electronic)9781467382328
    DOIs
    Publication statusPublished - 2016 Mar 11
    EventInternational Conference on Culture and Computing, Culture and Computing 2015 - Kyoto, Japan
    Duration: 2015 Oct 172015 Oct 19

    Other

    OtherInternational Conference on Culture and Computing, Culture and Computing 2015
    CountryJapan
    CityKyoto
    Period15/10/1715/10/19

    Fingerprint

    Multi agent systems
    communication
    Communication
    internationalization
    Economics
    communications
    expert
    simulation
    language
    knowledge
    economics

    Keywords

    • Gaming
    • Multiagent-based simulation
    • Participatory simulation
    • Web-based learning

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Cultural Studies
    • Computer Science Applications

    Cite this

    Nakajima, Y., Hishiyama, R., & Nakaguchi, T. (2016). Multiagent Gaming System for Multilingual Communication. In Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015 (pp. 215-216). [7433266] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/Culture.and.Computing.2015.22

    Multiagent Gaming System for Multilingual Communication. / Nakajima, Yuu; Hishiyama, Reiko; Nakaguchi, Takao.

    Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015. Institute of Electrical and Electronics Engineers Inc., 2016. p. 215-216 7433266.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Nakajima, Y, Hishiyama, R & Nakaguchi, T 2016, Multiagent Gaming System for Multilingual Communication. in Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015., 7433266, Institute of Electrical and Electronics Engineers Inc., pp. 215-216, International Conference on Culture and Computing, Culture and Computing 2015, Kyoto, Japan, 15/10/17. https://doi.org/10.1109/Culture.and.Computing.2015.22
    Nakajima Y, Hishiyama R, Nakaguchi T. Multiagent Gaming System for Multilingual Communication. In Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015. Institute of Electrical and Electronics Engineers Inc. 2016. p. 215-216. 7433266 https://doi.org/10.1109/Culture.and.Computing.2015.22
    Nakajima, Yuu ; Hishiyama, Reiko ; Nakaguchi, Takao. / Multiagent Gaming System for Multilingual Communication. Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015. Institute of Electrical and Electronics Engineers Inc., 2016. pp. 215-216
    @inproceedings{f56ff4b9aa49474bbe968e412f5f31c6,
    title = "Multiagent Gaming System for Multilingual Communication",
    abstract = "The internationalization of economic and social activities is forcing people who use different languages and belong to different cultures to collaborate far more often. An analysis of the status of multilingual communications among such people is required. We apply gaming simulation methods to analyze this topic. In this study, we design an environment that can game multilingual communication online by describing just simple game scripts. This advance is significant as people with domain knowledge of the applied problem are not always computer experts.",
    keywords = "Gaming, Multiagent-based simulation, Participatory simulation, Web-based learning",
    author = "Yuu Nakajima and Reiko Hishiyama and Takao Nakaguchi",
    year = "2016",
    month = "3",
    day = "11",
    doi = "10.1109/Culture.and.Computing.2015.22",
    language = "English",
    pages = "215--216",
    booktitle = "Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015",
    publisher = "Institute of Electrical and Electronics Engineers Inc.",
    address = "United States",

    }

    TY - GEN

    T1 - Multiagent Gaming System for Multilingual Communication

    AU - Nakajima, Yuu

    AU - Hishiyama, Reiko

    AU - Nakaguchi, Takao

    PY - 2016/3/11

    Y1 - 2016/3/11

    N2 - The internationalization of economic and social activities is forcing people who use different languages and belong to different cultures to collaborate far more often. An analysis of the status of multilingual communications among such people is required. We apply gaming simulation methods to analyze this topic. In this study, we design an environment that can game multilingual communication online by describing just simple game scripts. This advance is significant as people with domain knowledge of the applied problem are not always computer experts.

    AB - The internationalization of economic and social activities is forcing people who use different languages and belong to different cultures to collaborate far more often. An analysis of the status of multilingual communications among such people is required. We apply gaming simulation methods to analyze this topic. In this study, we design an environment that can game multilingual communication online by describing just simple game scripts. This advance is significant as people with domain knowledge of the applied problem are not always computer experts.

    KW - Gaming

    KW - Multiagent-based simulation

    KW - Participatory simulation

    KW - Web-based learning

    UR - http://www.scopus.com/inward/record.url?scp=84964860428&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84964860428&partnerID=8YFLogxK

    U2 - 10.1109/Culture.and.Computing.2015.22

    DO - 10.1109/Culture.and.Computing.2015.22

    M3 - Conference contribution

    AN - SCOPUS:84964860428

    SP - 215

    EP - 216

    BT - Proceedings - 2015 International Conference on Culture and Computing, Culture and Computing 2015

    PB - Institute of Electrical and Electronics Engineers Inc.

    ER -