Abstract
The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is one of the most important techniques to achieve the vision of ubiquitous computing. Traditional toolkits for augmented reality provide the high level abstraction that makes it easy to build augmented reality applications. However, the applications programmers need to contemplate distribution and context-awareness that make the development of applications very hard, but they are necessary to build ubiquitous computing environments. Our infrastructure provides the high level abstraction and hides distribution and context-awareness from programmers. Therefore, the cost to develop augmented reality applications will be reduced dramatically by using our middleware infrastructure.
Original language | English |
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Title of host publication | Proceedings - 6th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing, ISORC 2003 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 156-163 |
Number of pages | 8 |
ISBN (Print) | 0769519288, 9780769519289 |
DOIs | |
Publication status | Published - 2003 |
Event | 6th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing, ISORC 2003 - Hakodate, Hokkaido, Japan Duration: 2003 May 14 → 2003 May 16 |
Other
Other | 6th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing, ISORC 2003 |
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Country | Japan |
City | Hakodate, Hokkaido |
Period | 03/5/14 → 03/5/16 |
ASJC Scopus subject areas
- Hardware and Architecture
- Software
- Modelling and Simulation