On-demand soundscape generation using spatial audio mixing

Satoshi Innami*, Hiroyuki Kasai

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

This paper proposes an on-demand soundscape generation and provisioning for a user to experience a real world in a requested remote place. This generation is achieved by spatial audio mixing considering a real world condition like geographical features or townscapes as well as dynamic situation such as town events or weather. The proposed velocity vector-based clustering can reduce the cost of composing/decomposing clusters of many sound sources.

Original languageEnglish
Title of host publication2011 IEEE International Conference on Consumer Electronics, ICCE 2011
Pages29-30
Number of pages2
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 IEEE International Conference on Consumer Electronics, ICCE 2011 - Las Vegas, NV, United States
Duration: 2011 Jan 92011 Jan 12

Publication series

NameDigest of Technical Papers - IEEE International Conference on Consumer Electronics
ISSN (Print)0747-668X

Conference

Conference2011 IEEE International Conference on Consumer Electronics, ICCE 2011
Country/TerritoryUnited States
CityLas Vegas, NV
Period11/1/911/1/12

Keywords

  • HRTF
  • Soundscape
  • Spatial audio
  • Velocity vector-based clustering
  • Virtual reality

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering
  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'On-demand soundscape generation using spatial audio mixing'. Together they form a unique fingerprint.

Cite this