Parallel web browsing in tangible augmented reality environments

Mohammed AlSada, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Parallel browsing is the behavior of concurrently visiting multiple web pages. Modern web browsers use multiple windows and tabs to support different parallel browsing users' tasks. Yet, multiple windows and tabs have significant flaws that hinder users' performance. Our approach attempts to support parallel browsing with an Augmented Reality web browsing environment that mainly relies on Tangible Interaction. To verify our approach, we developed a prototype and carried out a short user-study. In the short user-study, 70% of participants achieved a 21.37% decrease in the time required to complete a comparison task with our prototype. In addition, we found further advantages in flexibility of movement, learning time, and reduced memory load. Finally, we provided a short description about our future direction.

    Original languageEnglish
    Title of host publicationConference on Human Factors in Computing Systems - Proceedings
    PublisherAssociation for Computing Machinery
    Pages953-958
    Number of pages6
    Volume18
    ISBN (Print)9781450331463
    DOIs
    Publication statusPublished - 2015 Apr 18
    Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015 - Seoul, Korea, Republic of
    Duration: 2015 Apr 182015 Apr 23

    Other

    Other33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015
    CountryKorea, Republic of
    CitySeoul
    Period15/4/1815/4/23

    Keywords

    • Augmented reality
    • Multimodal interaction
    • Parallel browsing
    • Tangible user interface
    • Web browsing

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Graphics and Computer-Aided Design
    • Software

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  • Cite this

    AlSada, M., & Nakajima, T. (2015). Parallel web browsing in tangible augmented reality environments. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 18, pp. 953-958). Association for Computing Machinery. https://doi.org/10.1145/2702613.2732746