Participatory agent-based gaming methodology in cross-cultural education

Exploring efficient and sustainable civil society and community

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. They have mutual interactions on the computer network, and accumulate decision-making steps. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.

Original languageEnglish
Title of host publicationLearning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006
Publication statusPublished - 2006
Externally publishedYes
Event14th International Conference on Computers in Education, ICCE 2006 - Beijing
Duration: 2006 Nov 302006 Dec 4

Other

Other14th International Conference on Computers in Education, ICCE 2006
CityBeijing
Period06/11/3006/12/4

Fingerprint

Intelligent agents
Computer networks
civil society
Education
Decision making
simulation
methodology
community
education
social background
interaction
coexistence
multicultural society
assistance
decision making

Keywords

  • Agent-based participatory gaming simulation
  • E-Learning on the Internet
  • Experimental analysis
  • Experimental education
  • Multicultural assistance model

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Education

Cite this

Hishiyama, R., & Ishida, T. (2006). Participatory agent-based gaming methodology in cross-cultural education: Exploring efficient and sustainable civil society and community. In Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006

Participatory agent-based gaming methodology in cross-cultural education : Exploring efficient and sustainable civil society and community. / Hishiyama, Reiko; Ishida, Toru.

Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006. 2006.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hishiyama, R & Ishida, T 2006, Participatory agent-based gaming methodology in cross-cultural education: Exploring efficient and sustainable civil society and community. in Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006. 14th International Conference on Computers in Education, ICCE 2006, Beijing, 06/11/30.
Hishiyama R, Ishida T. Participatory agent-based gaming methodology in cross-cultural education: Exploring efficient and sustainable civil society and community. In Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006. 2006
Hishiyama, Reiko ; Ishida, Toru. / Participatory agent-based gaming methodology in cross-cultural education : Exploring efficient and sustainable civil society and community. Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006. 2006.
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