Participatory agent-based gaming methodology in cross-cultural education: Exploring efficient and sustainable civil society and community

Reiko Hishiyama, Toru Ishida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. They have mutual interactions on the computer network, and accumulate decision-making steps. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.

Original languageEnglish
Title of host publicationLearning by Effective Utilization of Technologies
Subtitle of host publicationFacilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006
Publication statusPublished - 2006 Dec 1
Event14th International Conference on Computers in Education, ICCE 2006 - Beijing, China
Duration: 2006 Nov 302006 Dec 4

Publication series

NameLearning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006

Conference

Conference14th International Conference on Computers in Education, ICCE 2006
CountryChina
CityBeijing
Period06/11/3006/12/4

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Keywords

  • Agent-based participatory gaming simulation
  • E-Learning on the Internet
  • Experimental analysis
  • Experimental education
  • Multicultural assistance model

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Education

Cite this

Hishiyama, R., & Ishida, T. (2006). Participatory agent-based gaming methodology in cross-cultural education: Exploring efficient and sustainable civil society and community. In Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006 (Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006).