Participatory gaming simulation as a science communication arena

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Participatory gaming simulation that is used for science communication at the science café or science workshop is a powerful technique for understanding the specialized scientific knowledge. In general, there is a short talk by an invited speaker on a new or controversial science-related topic at the science café. And followed by a discussion, the audience gets the chance to ask any questions they may have. However, the audiences, who are ordinary citizens, don't have enough technical knowledge about the topics, so it is not easy to understand the complicated scientific issues. To help solve the problem, we have been working to develop participatory gaming simulation as educational communication tools. In this paper, we report the findings of an analysis of a science communication trial using participatory gaming simulation that deals with global warming.

    Original languageEnglish
    Title of host publicationProceedings - ICCE 2008: 16th International Conference on Computers in Education
    Pages363-367
    Number of pages5
    Publication statusPublished - 2008
    Event16th International Conference on Computers in Education, ICCE 2008 - Taipei
    Duration: 2008 Oct 272008 Oct 31

    Other

    Other16th International Conference on Computers in Education, ICCE 2008
    CityTaipei
    Period08/10/2708/10/31

    Fingerprint

    communication sciences
    simulation
    Communication
    science
    Global warming
    citizen
    communication
    knowledge

    Keywords

    • Citizenship education
    • Participatory gaming
    • Science communication

    ASJC Scopus subject areas

    • Computer Science (miscellaneous)
    • Education

    Cite this

    Hishiyama, R. (2008). Participatory gaming simulation as a science communication arena. In Proceedings - ICCE 2008: 16th International Conference on Computers in Education (pp. 363-367)

    Participatory gaming simulation as a science communication arena. / Hishiyama, Reiko.

    Proceedings - ICCE 2008: 16th International Conference on Computers in Education. 2008. p. 363-367.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Hishiyama, R 2008, Participatory gaming simulation as a science communication arena. in Proceedings - ICCE 2008: 16th International Conference on Computers in Education. pp. 363-367, 16th International Conference on Computers in Education, ICCE 2008, Taipei, 08/10/27.
    Hishiyama R. Participatory gaming simulation as a science communication arena. In Proceedings - ICCE 2008: 16th International Conference on Computers in Education. 2008. p. 363-367
    Hishiyama, Reiko. / Participatory gaming simulation as a science communication arena. Proceedings - ICCE 2008: 16th International Conference on Computers in Education. 2008. pp. 363-367
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