Participatory simulation environment gumonji/Q: A network game empowered by agents

Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.

Original languageEnglish
Title of host publicationPrinciples of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings
Pages416-427
Number of pages12
DOIs
Publication statusPublished - 2009 Dec 1
Externally publishedYes
Event12th International Conference on Principles of Practice in Multi-Agent Systems, PRIMA 2009 - Nagoya, Japan
Duration: 2009 Dec 142009 Dec 16

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5925 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Principles of Practice in Multi-Agent Systems, PRIMA 2009
CountryJapan
CityNagoya
Period09/12/1409/12/16

Fingerprint

Simulation Environment
Simulation Platform
Game
Communication
Scalability
Visualization
Simulators
Scenarios
TCP/IP
Avatar
Convert
Simulator
Experiments
Operator
Experiment
Simulation
Human
Model

Keywords

  • Gaming
  • Multiagent Simulation
  • Networked Simulator
  • Participatory Simulation
  • Simulation Platform

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Yamane, S., Sawada, S., Hattori, H., Odagaki, M., Nakajima, K., & Ishida, T. (2009). Participatory simulation environment gumonji/Q: A network game empowered by agents. In Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings (pp. 416-427). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5925 LNAI). https://doi.org/10.1007/978-3-642-11161-7_29

Participatory simulation environment gumonji/Q : A network game empowered by agents. / Yamane, Shohei; Sawada, Shoichi; Hattori, Hiromitsu; Odagaki, Marika; Nakajima, Kengo; Ishida, Toru.

Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings. 2009. p. 416-427 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5925 LNAI).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Yamane, S, Sawada, S, Hattori, H, Odagaki, M, Nakajima, K & Ishida, T 2009, Participatory simulation environment gumonji/Q: A network game empowered by agents. in Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 5925 LNAI, pp. 416-427, 12th International Conference on Principles of Practice in Multi-Agent Systems, PRIMA 2009, Nagoya, Japan, 09/12/14. https://doi.org/10.1007/978-3-642-11161-7_29
Yamane S, Sawada S, Hattori H, Odagaki M, Nakajima K, Ishida T. Participatory simulation environment gumonji/Q: A network game empowered by agents. In Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings. 2009. p. 416-427. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-11161-7_29
Yamane, Shohei ; Sawada, Shoichi ; Hattori, Hiromitsu ; Odagaki, Marika ; Nakajima, Kengo ; Ishida, Toru. / Participatory simulation environment gumonji/Q : A network game empowered by agents. Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings. 2009. pp. 416-427 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{7fd82db61bcd4ad48ff2ee0abb9dde94,
title = "Participatory simulation environment gumonji/Q: A network game empowered by agents",
abstract = "Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.",
keywords = "Gaming, Multiagent Simulation, Networked Simulator, Participatory Simulation, Simulation Platform",
author = "Shohei Yamane and Shoichi Sawada and Hiromitsu Hattori and Marika Odagaki and Kengo Nakajima and Toru Ishida",
year = "2009",
month = "12",
day = "1",
doi = "10.1007/978-3-642-11161-7_29",
language = "English",
isbn = "3642111602",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "416--427",
booktitle = "Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings",

}

TY - GEN

T1 - Participatory simulation environment gumonji/Q

T2 - A network game empowered by agents

AU - Yamane, Shohei

AU - Sawada, Shoichi

AU - Hattori, Hiromitsu

AU - Odagaki, Marika

AU - Nakajima, Kengo

AU - Ishida, Toru

PY - 2009/12/1

Y1 - 2009/12/1

N2 - Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.

AB - Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in this study is to develop a participatory simulation platform on a network game. Unlike non player characters (NPCs) in network games, agents in a participatory multiagent-based simulation (PMAS) should behave as real-world humans according to behavior models. We developed a novel networked participatory simulation platform called gumonji/Q by integrating scenario description language Q with the network game gumonji. This paper details the implementation of gumonji/Q. In order to connect Q and gumonji, we implement communication sub-components that realize TCP/IP communication between them, and a scenario translator to convert a request from Q into a sequence of operators. This makes it possible for the gumonji simulator to deal with human-controlled avatars and Q-controlled agents in a unified way.

KW - Gaming

KW - Multiagent Simulation

KW - Networked Simulator

KW - Participatory Simulation

KW - Simulation Platform

UR - http://www.scopus.com/inward/record.url?scp=76649120586&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=76649120586&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-11161-7_29

DO - 10.1007/978-3-642-11161-7_29

M3 - Conference contribution

AN - SCOPUS:76649120586

SN - 3642111602

SN - 9783642111600

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 416

EP - 427

BT - Principles of Practice in Multi-Agent Systems - 12th International Conference, PRIMA 2009, Proceedings

ER -