Participatory simulation platform using network games

Shoichi Sawada*, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


In this paper, we develop a novel participatory simulation platform, called gumonji/Q, by integrating scenario description language Q and network game gumonji. In a participatory simulation, humans and software-agents coexist in a shared virtual space and jointly perform simulations. To observe practical behaviors of humans, a participatory simulation platform must be able to provide reasonable simulated experience for humans to let them behave as they do in the real-world. gumonji/Q makes it possible to design diverse interaction protocols based on Q's scenario description ability. Under the "game-quality" graphics provided by gumonji, humans and agents can interact with their surrounding environment, which means they can affect the environment and receive feedback from the environment. Since gumonji/Q inherits gumonji's features as a network game, users are more enticed to participate in simulations since simulations on gumonji/Q seems more enjoyable than normal simulations. We show an example of how to obtain human behavior models through a simulation on gumonji/Q.

Original languageEnglish
Title of host publicationIntelligent Agents and Multi-Agent Systems - 11th Pacific Rim International Conference on Multi-Agents, PRIMA 2008, Proceedings
Number of pages11
Publication statusPublished - 2008
Externally publishedYes
Event11th Pacific Rim International Conference on Multi-Agents, PRIMA 2008 - Hanoi, Viet Nam
Duration: 2008 Dec 152008 Dec 16

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5357 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference11th Pacific Rim International Conference on Multi-Agents, PRIMA 2008
Country/TerritoryViet Nam


  • Gaming
  • Multiagent simulation
  • Networked simulator
  • Participatory modeling
  • Participatory simulation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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