Personification aspect of conversational agents as representations of a physical object

Akihito Yoshii, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)


    Using computer technologies, the physical world in which we live and the virtual worlds generated by computers or popular cultures are coming closer together. Virtual agents are often designed that refer to humans in the physical world; at the same time, physical world products or services draw stories and emotions using characters. Computers can adjust virtual representations in the physical world based on the informa-tion they represent which is possessed by computers, and this adjustment leads to perceived personification. In this paper, we discuss the perception of personification and the possibil-ity of application for persuasion. We developed a prototype application and then conducted surveys and a task-based user study. The results suggest the possibility of persuasion from personified agents superimposed close to an object.

    Original languageEnglish
    Title of host publicationHAI 2015 - Proceedings of the 3rd International Conference on Human-Agent Interaction
    PublisherAssociation for Computing Machinery, Inc
    Number of pages4
    ISBN (Print)9781450335270
    Publication statusPublished - 2015 Oct 21
    Event3rd International Conference on Human-Agent Interaction, HAI 2015 - Daegu, Korea, Republic of
    Duration: 2015 Oct 212015 Oct 24


    Other3rd International Conference on Human-Agent Interaction, HAI 2015
    CountryKorea, Republic of


    • Augmented reality
    • Human agent interaction
    • Human computer interaction
    • Virtual agents

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Artificial Intelligence
    • Software

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