TY - GEN
T1 - Pervasive HoloMoL
T2 - 15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017
AU - Irie, Keisuke
AU - Sada, Mohammed Al
AU - Yamada, Yuki
AU - Gushima, Kota
AU - Nakajima, Tatsuo
N1 - Publisher Copyright:
© 2017 Association for Computing Machinery.
PY - 2017/12/4
Y1 - 2017/12/4
N2 - This paper presents a mobile pervasive mixed reality game based on HoloMoL named Pervasive HoloMoL, where HoloMoL is a platform that helps us memorize different types of information by combining the method of loci memorization methodology and mixed reality (MR) contents delivered through Microsoft HoloLens. The HoloMoL is originally developed as an MR platform to develop information memorization enhancing applications, but we found that the platform can be used to develop broader applications beyond simple information memorization enhancements. In particular, multiple memorization methods used by different participants found in the initial experiment of HoloMoL can be useful as an effective game mechanic to increase a game's engagement. This paper reports an overview of HoloMoL. Then, how the multiple memorization methods in HoloMoL can be used in designing a mobile pervasive game as a primary game mechanic is described. Finally, we show some results and insights of the preliminary user study of Pervasive HoloMoL.
AB - This paper presents a mobile pervasive mixed reality game based on HoloMoL named Pervasive HoloMoL, where HoloMoL is a platform that helps us memorize different types of information by combining the method of loci memorization methodology and mixed reality (MR) contents delivered through Microsoft HoloLens. The HoloMoL is originally developed as an MR platform to develop information memorization enhancing applications, but we found that the platform can be used to develop broader applications beyond simple information memorization enhancements. In particular, multiple memorization methods used by different participants found in the initial experiment of HoloMoL can be useful as an effective game mechanic to increase a game's engagement. This paper reports an overview of HoloMoL. Then, how the multiple memorization methods in HoloMoL can be used in designing a mobile pervasive game as a primary game mechanic is described. Finally, we show some results and insights of the preliminary user study of Pervasive HoloMoL.
KW - Method of loci
KW - Microsoft HoloLens
KW - Mixed reality
KW - Mobile pervasive games
UR - http://www.scopus.com/inward/record.url?scp=85041845986&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85041845986&partnerID=8YFLogxK
U2 - 10.1145/3151848.3151869
DO - 10.1145/3151848.3151869
M3 - Conference contribution
AN - SCOPUS:85041845986
T3 - ACM International Conference Proceeding Series
SP - 141
EP - 145
BT - 15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 - Proceedings
A2 - Salvadori, Ivan Luiz
A2 - Haghighi, Pari Delir
A2 - Anderst-Kotsis, Gabriele
A2 - Pardede, Eric
A2 - Steinbauer, Matthias
A2 - Khalil, Ismail
PB - Association for Computing Machinery
Y2 - 4 December 2017 through 6 December 2017
ER -