Pervasive HoloMoL: A mobile pervasive game with mixed reality enhanced method of loci

Keisuke Irie, Mohammed Al Sada, Yuki Yamada, Kota Gushima, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper presents a mobile pervasive mixed reality game based on HoloMoL named Pervasive HoloMoL, where HoloMoL is a platform that helps us memorize different types of information by combining the method of loci memorization methodology and mixed reality (MR) contents delivered through Microsoft HoloLens. The HoloMoL is originally developed as an MR platform to develop information memorization enhancing applications, but we found that the platform can be used to develop broader applications beyond simple information memorization enhancements. In particular, multiple memorization methods used by different participants found in the initial experiment of HoloMoL can be useful as an effective game mechanic to increase a game's engagement. This paper reports an overview of HoloMoL. Then, how the multiple memorization methods in HoloMoL can be used in designing a mobile pervasive game as a primary game mechanic is described. Finally, we show some results and insights of the preliminary user study of Pervasive HoloMoL.

Original languageEnglish
Title of host publication15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 - Proceedings
PublisherAssociation for Computing Machinery
Pages141-145
Number of pages5
VolumePart F133807
ISBN (Electronic)9781450353007
DOIs
Publication statusPublished - 2017 Dec 4
Event15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 - Salzburg, Austria
Duration: 2017 Dec 42017 Dec 6

Other

Other15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017
CountryAustria
CitySalzburg
Period17/12/417/12/6

Keywords

  • Method of loci
  • Microsoft HoloLens
  • Mixed reality
  • Mobile pervasive games

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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  • Cite this

    Irie, K., Sada, M. A., Yamada, Y., Gushima, K., & Nakajima, T. (2017). Pervasive HoloMoL: A mobile pervasive game with mixed reality enhanced method of loci. In 15th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2017 - Proceedings (Vol. Part F133807, pp. 141-145). Association for Computing Machinery. https://doi.org/10.1145/3151848.3151869