Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D

Klaus Brügmann, Hannes Dohrn, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

We present a method to produce smooth transitions between arbitrary pieces of character animation, which is based on the application of dynamic transition curves. Unlike other approaches, we achieve anytime interruptibility for body expressions, that is, gestures can be changed anytime during execution while maintaining naturalness of motion transition. To obtain highly natural skeletal movement, our approach is integrated with motion parametrization, as proposed in the\Verbs and Adverbs" technique [18], and further methods of fuzzy motion blending. We will demonstrate how the latest version of the Multimodal Presentation Markup Language (MPML3D) integrates parameterized agent behavior, and can support the incorporation of personality and emotional attentiveness in a straightforward way.

Original languageEnglish
Title of host publicationINTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment
PublisherICST
ISBN (Print)9789639799134
Publication statusPublished - 2008
Externally publishedYes
Event2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008 - Cancun
Duration: 2008 Jan 82008 Jan 10

Other

Other2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment, INTETAIN 2008
CityCancun
Period08/1/808/1/10

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ASJC Scopus subject areas

  • Computer Science Applications
  • Industrial and Manufacturing Engineering
  • Computer Graphics and Computer-Aided Design

Cite this

Brügmann, K., Dohrn, H., Prendinger, H., Stamminger, M., & Ishizuka, M. (2008). Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D. In INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment ICST.